Battlefield 1’s October update introduces major changes to Operations

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Battlefield 1‘s October Update brings a bunch of smaller changes to the game, except for one major tweak it’s making to Operations.

Operations is finally getting its own server browser, which means that players can now search and queue for specific Operation servers, instead of joining a random server through the game menu.

However, this long-requested improvement to how players can join an Operation comes at the cost of 40-player Operations. Developer DICE has removed 40-player Operations from Battlefield 1 altogether in order to minimize join times and increase the amount of active servers for players. The only option for Operations are now 64-player matches.

“Our goal is to unite our players under this fan-favorite mode and consistently provide more instances of matches quicker,” creative director Lars Gustavsson said in a recent blog post.

This change to how players can search for an Operations match seems to be the reason DICE delayed the introduction of Operation Campaigns until November.

As for the rest of the October Update, small but significant changes include the removal of Elite Classes from Team Deathmatch and Domination, fixes for the game’s new specializations, the addition of health bars above friendly vehicles and squad mates on the spawn screen, and the option to now either press or hold the bayonet charge button, among other small changes.

What’s missing from the October update is any mention of the major weapon balance changes DICE was testing on Battlefield 1‘s community test environment back in September. Many of the changes were supposed to reduce the time-to-kill for pretty much every weapon except for sniper rifles and sidearms. However, the October patch notes don’t mention any of these planned changes. It’s unclear if DICE has decided to nix these changes altogether, or if it will be releasing these changes in a later patch.

You can check out the full list of October Update patch notes below:

SPECIALIZATIONS & ASSIGNMENTS

The Concealed Rescue Specialization has been changed and no longer deploys smoke automatically on a downed squad mate. For smoke to be deployed on a downed squad mate, a squad mate with the Specialization must now spot the downed player.

Fixed an issue with the Stimulant Syringe Specialization where the revived soldier would not receive the sprint boost.

Fixed an issue with Healing Hands Challenge #1 “Heal 10 Different Squad Members”. It is now cumulative and tracks between matches.

Fixed issues where Soldier Assignment progress was not being displayed properly.

WEAPONS & GADGETS

Changed the Ottoman Standard Issue Rifle from the Martini Henry to the G98. This is more historically accurate, and should be a better matchup against the British SMLE.

Increased Tripwire-HE blast damage from 80 to 85, enough to score an Assist Counts As Kill against an enemy with the Flak Specialization.

Fixed an issue where throwing a smoke grenade would prevent the thrower from performing other actions for a short time.

Changed mid-length Parabellum (25-50 left) reload from 6.75 to 6.85 to match animation position.

Fixed an issue where 3P Bayonet Charge VO could be cut off if the charge started immediately after the ability recharged.

Added missing emblem to FA Automatic Rifle.

Fixed an issue where no audio would play for automatic weapons in single fire mode for 3P soldiers.

Fixed grenade resupply audio.

Added Press or Hold option for Bayonet Charge.

VEHICLES

Fixed overly bright mane and tail on horses in Tsaritsyn cathedral.

Both gunners of Ilya Muromets now show hit markers when hitting enemy players.

The Assault Truck’s sensitivity is now affected by sensitivity options.

Fixed an issue where 3P enemy footsteps could be heard too loudly when the local player was in a vehicle.

Fixed an issue where the grenade throw emote from a soldier inside the Putilov-Garford Armored car could be heard from very far away.

Selecting a friendly soldier or vehicle in the deploy screen will now show their current health as a circular bar around the selected icon.

Fixed an issue where bomber weapons were inaudible from 3P camera in seat 1 of large bombers.

Fixed an issue that prevented players in a squad spawning in a plane controlled by a squad member if the plane was outside of the soldier combat area.

MAPS & MODES

Brusilov Keep: Fixed issue where players could spawn in fire.

Fixed an issue with Mother Voice Over on Operations Globe screen.

Fixed an issue where English was playing instead of Localized MX and SA languages for Mountain Fort Defender Loss VO.

Fixed occluding issues with factory ruin pillars in Tsaritsyn.

Enabled damage on barbed wire close to capture point D on Galicia in Conquest.

Fixed floating dirt mounds around the train wreck on Volga River.

Operation Brusilov Offensive’s final rating is now correctly rated out of 24 instead of 30.

Fixed an issue where Operations were geographically misplaced.

Removed vehicles from Back to Basics Conquest game type.

Fixed flickering bright snow on Galicia.

Echoes activated in Lupkow Pass.

Fixed an issue where more than one piece of music could play during the briefing of an Operation.

Removed Elite pickups from Domination.

Removed Elite pickups from Team Deathmatch.

Updated Red Tide Operation transitional announcer VO for 5 localized languages.

Updated localized VO for Red Tide Operation defender briefing.

Fixed issue where a player would change to the enemy team while playing Frontlines during a match.

Added additional Russian “self” VO.

Fixed a red background used for the White Army in Operation Red Tide.

Changed Conquest and Domination “You are winning/You are losing” lines to only trigger when teams are close enough (in tickets) to catch up.

Fixed an issue where Hero Kit introductions were not shown properly on Verdun Heights in Operation Devil’s Anvil.

Fixed an issue where Pre-End-of-Round music and UI would not be triggered in the final minute of Frontlines gameplay if players were contesting a flag.

Fixed an issue where female war cry was heard on German and Austro-Hungarian teams during Operations games.

Removed invisible collision near the French spawn in Soissons.

Fixed a crash that could occur in the Operations game mode.

GENERAL

Improved culling on player heads.

When the video options motion blur amount is set to 0%, turning the motion blur system off entirely gains some graphics performance.

Added options to turn off the Chromatic Aberration (camera lens causing color fringing along high contrast edges) and Photographic Film Grain Noise post processing effects.

Fixed the issue where the gameplay options for controlling the visibility of the world icons for enemy and friendly soldiers were not working properly.

Fixed an issue that could cause server lag by disabling certain debug features.

Improved server fps warning icon analysis and alert.

Players will now be unable to exploit the request order at the end of a round to become Squad Leader in the next round.

Allow player rank to be displayed in in-game scoreboard on password protected servers.

Added key bindings for Bayonet Charge (separate from Melee key binding).

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Server admins will now have the ability to move players between teams.

Battlefield 1 is available now on Xbox One, PS4, and PC.



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Source: http://www.egmnow.com/articles/news/battlefield-1s-october-update-introduces-major-changes-to-operations/

Comments

"Battlefield 1’s October update introduces major changes to Operations" :: Login/Create an Account :: 7 comments

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MickersPosted:

The worst part about this game is the waiting time so its good to see operations finally having some updates.

RepBanditPosted:

Crazy how indepth these updates are. They wil up the game for people to get back invovled playing. Good to see them make a ton of changes with maps and vehicles.. really been needing

RoopPosted:

FourStar Good updates, been really annoying trying to get on a specific map for operations and the trip wire damage improvement is good as they were pretty useless before....

What is it with people posting stupid comments for the sake of it? "Oh I havent played the game in ages...." or "Its boring..." ok? whats that gotta do with this news post though :L

Just a general statement about the game bro

FourStarPosted:

Good updates, been really annoying trying to get on a specific map for operations and the trip wire damage improvement is good as they were pretty useless before....

What is it with people posting stupid comments for the sake of it? "Oh I havent played the game in ages...." or "Its boring..." ok? whats that gotta do with this news post though :L

ZydrinPosted:

This game is just so boring to play, not that many guns. It is just so repetitive.

XboxPosted:

Truthfully I haven't had the time to play this game nor have I touched it in awhile and I do miss how fun this game is and all the upgrades they keep bringing to it is awesome. Hoping to get in a couple hours tonight after helping the family.

DecyPosted:

Haven't been on this game in a while will have to go on and see whats changed at some point. Looks like alot of bug fixes tho.