Activision just got a video game patent that’s straight-up evil

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One of the most debated topics in the gaming world is in-game purchases and microtransactions, with more online multiplayer games leaning into the fad for an extra source of income past game sales. One such game, Activision and Bungie’s Destiny 2, took a recent controversial stance on putting more in-game purchases into its first-person shooter, as seen through cosmetic shaders being turned into one-time use items in the sequel.

Players could be disheartened to know it seems the publisher has more investment in the trend beyond the latest Destiny. According to a U.S. patent recently granted to Activision, the company could already have special tech built into its matchmaking engine designed to trick players into spending more on in-game items.

First reported by Glixel, the patent, initially filed in 2015, details how Activision’s matchmaking process looks into player history to put players of similar interests or skill level together. Of course, matchmaking is a service that is seen in most online multiplayer games, but according to the patent, there’s a more sinister component in how players are placed together.

Many examples of how in-game purchases are encouraged through matchmaking choices are detailed in the document, including how a more well-equipped player can entice a player with lower level gear to buy better weapons and armor.

For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases. For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.


Earlier in the patent document, it’s revealed part of the matchmaking process involves looking into a player’s history for weapon preference and success with that specific weapon. In turn, the engine takes the data and tries to put the player against another player that uses the same weapon type, only better versions of them.

“In a particular example, the junior player may wish to become an expert sniper in a game (e.g., as determined from the player profile). The microtransaction engine may match the junior player with a player that is a highly skilled sniper in the game. In this manner, the junior player may be encouraged to make game-related purchases such as a rifle or other item used by the marquee player.”


The same logic continues after a player purchases by putting them in matches where the new weapon will be “highly effective” against others. This makes the player believe they have made a significant decision in buying the weapon and should get them to come back for more.

Doing so many enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases. For example, if the player purchased a particular weapon, the microtransaction engine may match the plater in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results.


While the patent was only recently verified and granted by the U.S. Patent and Trademark Office, it’s unclear which games, if any, already take advantage of the matchmaking engine detailed in the document. Activision publishes several profitable series, including Destiny and Call of Duty, but there’s no sign, official or otherwise, that players in Destiny 2 are already being subtly manipulated towards making more in-game purchases.

It will be interesting to see if the publisher comments on the details of its patent, as in-game purchases could become even more commonplace now that the word is out and there’s money to be made.

With Destiny 2 launching for PC on Blizzard’s Battle.net service on October 24th, this could be the first game to fully utilize the patented engine, but again, now that the cat’s out of the bag, Activision will have to make a statement. The sci-fi shooter will be joining Blizzard’s highly successful online multiplayer games, including Overwatch, World of Warcraft, and Diablo III.

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Related Forum: Gaming Discussion

Source: http://www.egmnow.com/articles/news/activision-just-got-a-video-game-patent-thats-straight-up-evil/

Comments

"Activision just got a video game patent that’s straight-up evil" :: Login/Create an Account :: 8 comments

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EK6Posted:

I believe this because I get matched up with bunch of fudckers with the Last Dance or Last Stand sidearms....makes players want to use it more and more. Same with the hunters void OP dodging clock and sidearm combo....cheese af

WeebPosted:

Reevy its bad but theyre not forcing you to buy stuff


You are missing the point

SagePosted:

CHUBBYninja Oh my god I felt this in COD AW. Those people that had the really good versions of the weapons I liked made me jealous.


It is in every cod that has loot boxes....... The "DLC" weapons are market weapon are always stronger than base game weapons. Look at the m16 in bo3 compared to the m8a7 in bo3....

xGSxCoachPosted:

Ugh. #oneday they'll fail... till then $$$

MushroomElmPosted:

There is only one way to really kill off any transactioned game: A majority of people need to void buying it for just a few days. Let that feeling of total income failure sink into them.

But that won't happen. Sadly.

CHUBBYninjaPosted:

Oh my god I felt this in COD AW. Those people that had the really good versions of the weapons I liked made me jealous.

ReevyPosted:

its bad but theyre not forcing you to buy stuff

Exist_Posted:

Just when I thought Activision couldn't get any worse