Call of Duty: WWII’s Latest Patch Restores Dedicated Servers on PC

4.3
Sledgehammer Games has released a new patch for Call of Duty: WWII, which makes several adjustments to the PC version of the game.

According to the developer, the new update promises to reinstate dedicated PC servers of their latest World War II first-person shooter, despite having a bit of trouble during the game’s official launch regarding numerous online issues, Sledgehammer Games has been hard at work trying to iron out all the problems plaguing their title.

The latest patch also features a series of bug and general fixes, including modifications to the game’s zombie mode, as well as buffing and nerfing numerous weapons available in the game. Including the Walther Toggle Action Shotgun, which was given a buff to deal more damage at “extremely” close range, while the BAR Rifle has been nerfed by decreasing the fire rate and widened hip fire spread.

GENERAL UPDATES:
– Fixed an issue where the FOV was being reset to 65 every time the user starts Multiplayer
– Resolved an issue where FPS is locked to 60 fps when using HDR on 60hz monitors in Windowed (No Border) mode
– Fixed a hitching issue when using 144hz monitor in Windowed (Not Border) with Vsync & Freesync enabled
– Ranked Play support added for the upcoming Ranked Season in December
– Support added for Discord

COD: WWII MULTIPLAYER UPDATES:
– Connectivity improvements and optimizations
– Leaderboard stability improvements and bug fixes
– General UI improvements
– Various issues with when the party leader disbands the party
– Fixed various issues with parties following the party leader to the HQ
– Fixed a rare issue where players are being booted from public lobbies
– Fixed a host migration issue when the party leader exits the game via exit to desktop
– Fixed issue with kill feed improperly displaying a user has changed their name
– Addressed animation issue with Laughing Emote
– Addressed glare issues with various Weapon Kits while SSR is set to High
– Resolved issue with After Action Report not appearing after Gridiron and Capture the Flag matches
– Addressed uncommon issue where HUD would only display for a single player in Hardcore DOM
– Espionage Basic Training – Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you
– Addressed issue with Mastery challenges was number of challenges was displaying incorrectly making Challenges impossible to complete
– Fixed tank inversion and sensitivity setting for War tank controls

MULTIPLAYER WEAPON UPDATES:
BUFFs:
– Walther Toggle Action Shotgun – damage increased at extremely close range
– Bren LMG – increased damage per shot
– LMG Bipod – Sped up ADS time when in bipod stance

NERFs:
– BAR Rifle – decreased fire rate and widened hip fire spread
– STG44 Rifle – widened hip fire spread
– FG42 Rifle – increased recoil and widened hip fire spread
– Machine Pistol – decreased damage ranges

SNIPER CLASS:

– Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights.

COD: WWII NAZI ZOMBIES UPDATES:
– Fixed a crash with host migration while in a public zombies match
– Addressed lighting/glare issues with Tesla gun in Zombies when SSR is enabled.
– Fixed Klaus pathing

UPCOMING FEATURES/FIXES:
– After players prestige once, “WELCOME TO THE HQ” quest pops pack up.
– After finishing a game, classes with Heroic weapons get reset



Posted:
Last Updated:
Related Forum: Call of Duty Forum

Source: https://www.dualshockers.com/cod-wwii-pc-update-11-15-2017/

Comments

"Call of Duty: WWII’s Latest Patch Restores Dedicated Servers on PC" :: Login/Create an Account :: 7 comments

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OccasivePosted:

Zolfe
Chat
StarJay Glad to see they restored these servers.. seems like cod does everything last for pc


Yes, because no one plays it on PC, the game is mostly console wide so it's no real reason for them to do it on PC first xD


Im sorry to tell you but 76,000 is not "no one" and on Steam, Call of Duty WW2 has the highest concurrent player count since Black Ops 2. Since launch it seems like we have had better servers and stability because I have seen almost no one from the PC community complaining about not being able to connect. And if that was the case why have we had leaderboards since launch, I know it is not much since we still don't have an emblem editor but according to the devs we are going to have a much more "advanced" emblem editor than consoles. And maybe I am wrong because I have not played it on my Xbox One or PS4 yet but we have leaning.



WW2 player count is 12,000 now on PC. lol

CraigPosted:

RecKzXP1
Zolfe
Chat
StarJay Glad to see they restored these servers.. seems like cod does everything last for pc


Yes, because no one plays it on PC, the game is mostly console wide so it's no real reason for them to do it on PC first xD


Im sorry to tell you but 76,000 is not "no one" and on Steam, Call of Duty WW2 has the highest concurrent player count since Black Ops 2. Since launch it seems like we have had better servers and stability because I have seen almost no one from the PC community complaining about not being able to connect. And if that was the case why have we had leaderboards since launch, I know it is not much since we still don't have an emblem editor but according to the devs we are going to have a much more "advanced" emblem editor than consoles. And maybe I am wrong because I have not played it on my Xbox One or PS4 yet but we have leaning.
75,000 isn't a lot. I remember hopping on bo2 back then on double xp weekend and seeing 700,000 plus. but that was back then


It's enough of a number to still be relevant. That's the point he's trying to make. BUt this game is gonna die due to this XP grind.

RecKzXP1Posted:

Zolfe
Chat
StarJay Glad to see they restored these servers.. seems like cod does everything last for pc


Yes, because no one plays it on PC, the game is mostly console wide so it's no real reason for them to do it on PC first xD


Im sorry to tell you but 76,000 is not "no one" and on Steam, Call of Duty WW2 has the highest concurrent player count since Black Ops 2. Since launch it seems like we have had better servers and stability because I have seen almost no one from the PC community complaining about not being able to connect. And if that was the case why have we had leaderboards since launch, I know it is not much since we still don't have an emblem editor but according to the devs we are going to have a much more "advanced" emblem editor than consoles. And maybe I am wrong because I have not played it on my Xbox One or PS4 yet but we have leaning.
75,000 isn't a lot. I remember hopping on bo2 back then on double xp weekend and seeing 700,000 plus. but that was back then

DecyPosted:

Tbh it feels as if they added them in on Xbox but its still really bad i get disconnected after each game.

ZolfePosted:

Chat
StarJay Glad to see they restored these servers.. seems like cod does everything last for pc


Yes, because no one plays it on PC, the game is mostly console wide so it's no real reason for them to do it on PC first xD


Im sorry to tell you but 76,000 is not "no one" and on Steam, Call of Duty WW2 has the highest concurrent player count since Black Ops 2. Since launch it seems like we have had better servers and stability because I have seen almost no one from the PC community complaining about not being able to connect. And if that was the case why have we had leaderboards since launch, I know it is not much since we still don't have an emblem editor but according to the devs we are going to have a much more "advanced" emblem editor than consoles. And maybe I am wrong because I have not played it on my Xbox One or PS4 yet but we have leaning.

ChatPosted:

StarJay Glad to see they restored these servers.. seems like cod does everything last for pc


Yes, because no one plays it on PC, the game is mostly console wide so it's no real reason for them to do it on PC first xD

junoPosted:

Glad to see they restored these servers.. seems like cod does everything last for pc