The video–titled “Dear Sledgehammer Games…”– discusses several aspects of the game that have fallen under the microscope.
Fans have been questioning why Domination, a favorite game mode, and the default for many players, has set the point rewards for kills at 50. This, fans insist, prevents players from reasonably being able to acquire scorestreaks. A UAV for instance, which mandates 500 points, would require ten kills without accounting for captures, aggression, or defending. Interestingly enough, players could earn the illustrious V2 Rocket killstreak for 25 weapon kills before being able to call in the Ball Gunner scorestreak. Condrey insisted, however, that an overwhelming amount of data suggested that fans preferred it this way.
U had me at Constructive😀 TTP now @ franch target. BAR nerf ☑️ but no OSteed. Shottys need buff. More fans like Dom50. Looking @ footsteps❤️
— M.Condrey in WWII (@MichaelCondrey) November 18, 2017
Also, fans have been noticing just how ineffective shotguns are, especially when looking at the three besides the Combat Shotgun. Condrey acknowledged this and agreed that Shotguns need a buff.
Finally, Condrey mentioned that footsteps, which are notably loud in this game, are being looked at. They are so audible that a good pair of headphones can be more helpful than a UAV. Similarly, the Mountain Division’s ability to silence footsteps seems extremely powerful in the current meta.
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Source: https://www.dualshockers.com/call-of-duty-wwii-game-director-michael-condrey-feedback/
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