“We’re thrilled to announce the expansion of our development capabilities with the opening of Infinity Ward Poland,” said Dave Stohl, Studio Head for Infinity Ward. “We’re building a world-class R&D studio that will tap into the creative local game development culture and talent in Poland. This expansion will further solidify our position as one of the most dedicated and accomplished teams in the industry. We look forward to great things to come.”
According to their announcement on the Infinity Ward community blog, Principal Rendering Engineer Michal Drobot will head up the new Infinity Ward Poland team. For more information on the studio, or if you want to just keep tabs on them, they have already set up a Twitter account for fans to follow them.
Outside of the innovative campaign, Infinite Warfare plays it safe by cloning and tweaking what’s worked in the past with multiplayer and Zombies, which makes neither really seem like products of Infinity Ward. Gameplay imbalance in multiplayer, with arguably more powerful weapon variants available in loot boxes, is a real concern, as is current map design and spawn logic promoting far too many instances of being shot in the back. Depending on where you place your weight, there’s a dichotomy of value from this package. The campaign and Zombies are definitely worth playing, but the multiplayer is as likely to leave people feeling frustrated as it is to see a fair and fun match, especially with so many other shooter options that have upped the ante out there.
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Source: http://www.playstationlifestyle.net/2017/12/15/infinity-ward-poland-set-up-as-studio-expansion/
"Infinity Ward Announces Studio Expansion, Brings New Studio to Poland" :: Login/Create an Account :: 3 comments