State of Decay 2 Won't Have Any Microtransactions
Coming off the back of a release date announcement earlier this week, Seattle-based developer Undead Labs hosted an official livestream where they answered a series of questions launched by the community. One of these questions dealt with the industry bogeyman, microtransactions. Addressing this question, Undead Labs revealed its zombie survival-horror game will be 100 percent microtransaction free.
What this means is State of Decay 2 won't feature any loot-boxes or cosmetic DLC begging to be bought for $3. However, Undead Labs did concede there might be more traditional expansions at some point, as well as the already revealed Independence and Daybreak DLC packs.
State of Decay 2 -- which takes place 15 months after the first game -- is a community-centered survival-fantasy game, set smackdown during a zombie apocalypse. In it, you control a unique group of survivors, and have to decide the best strategies to keep your gang alive, whilst trying to improve their skills and gathering the resources they desperately need. According to Undead Labs, the gameplay emphasizes choice throughout the game. You choose where to set up shop, how to design and fortify your base, who in your crew is put in a risky raid, and even who you will recruit to be a part of your community. Further, every player will boast a unique experience, as the game's open, sandbox world responds to your decisions, with real-time and dynamic consequences.
Further, it will notably offer co-op multiplayer action, and be priced at a budget-friendly price-point of $30 USD (with an ultimate version available at $50). Often when AAA games are priced at a budget $30, it usually means there are plenty of microtransactions to make money on the back-end, which makes Undead Lab's decision to not implement any, all the more applaud worthy.
State of Decay 2 is poised to launch for Xbox One and Windows 10 on May 22nd. At launch it will notably support the Xbox One X, variable refresh rate, and 4K so you can enjoy the beauty of mowing down zombies as the video game gods intended.
Posted:
Related Forum: Xbox Forum
Source: http://comicbook.com/gaming/2018/03/09/state-of-decay-2-microtransactions/
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TomPosted:
kittyderpy Good. Microtransactions are complete ass, cosmetic or not.
I'm still on the edge for even cosmetic. I personally don't believe you need something to pay for in a game to make it more interesting. It should all come from the game itself.
kittyderpyPosted:
PC Idk why everyone freaks out when there are microtransactions in a game? We should all be freaking out when there are P2W microtransactions in a game. I personally enjoy microtransactions in a game. Like for incidents Fortnite BR. You can buy skins etc. Yes they are expensive but it's a free to play game so it definitely evens out the costs... but I enjoy having features like that in a game. Loot boxes Idk how I feel about them. They are cool but most games make it too hard to get anything and you can go through hundreds of dollars and not get a single good skin. While that's cool and all because it makes it rarer, there is no market for the item your spending hundreds for. Which is total shit. "Cough Cough" CODWW2.... I really like the approach Fortnite is going with it all and I hope it inspires more games to do the same.
I kind of hate Fortnite's system, but it works because it's free to play. Reason being, there's no real unlock path for good items unless you pay up some money.
Which again, works for a free to play game. A paid game would be far worse off.
DecyPosted:
Interesting a game in 2018 that doesn't have micro transactions lol. I guess thats cool but honestly not all micro transactions are bad would be alright with cosmetics.
PCPosted:
Idk why everyone freaks out when there are microtransactions in a game? We should all be freaking out when there are P2W microtransactions in a game. I personally enjoy microtransactions in a game. Like for incidents Fortnite BR. You can buy skins etc. Yes they are expensive but it's a free to play game so it definitely evens out the costs... but I enjoy having features like that in a game. Loot boxes Idk how I feel about them. They are cool but most games make it too hard to get anything and you can go through hundreds of dollars and not get a single good skin. While that's cool and all because it makes it rarer, there is no market for the item your spending hundreds for. Which is total shit. "Cough Cough" CODWW2.... I really like the approach Fortnite is going with it all and I hope it inspires more games to do the same.
TomPosted:
A game in 2018 without microtransactions, amazing. For sure a step in the right direction. Although, for a game like State of Decay and the features that are in it, Microtransactions could have been big for the game. With all the customization and weapons available to you, they could have raked in the cash if they added Microtransactions.
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