“Lootboxes Didn’t Make Sense for State of Decay 2”, Says Developer
Speaking to MCV UK, Undead Labs design director Richard Foge discussed how their inclusion simply didn’t seem to make sense for the kind of game that they were aiming to make with State of Decay 2.
“It didn’t make sense for our game” said Foge. “There’s going to be a one-time price for it, rather than a relationship with the game where people pay for things and don’t know what they’re going to get. That shouldn’t feel right. We didn’t want microtransactions or where you’re buying loot boxes with Zombucks or anything.”
It is good to see a developer realizing that not giving a paying player what they paid for is pretty bad form- in general, it seems like more and more developers have come around to this way of thinking. Hopefully, in the future, loot boxes will have become a thing of the past entirely. They have no place in a video game.
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Related Forum: PC Gaming Forum
Source: https://gamingbolt.com/lootboxes-didnt-make-sense-for-state-of-decay-2-says-developer
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