The newest update to the PC game will bring drastic changes, all of which have been predominately asked for by fans on a frequent basis. To prove that they are listening, the team took to their Steam blog to provide an incredibly detailed missive to players.
"Ever since we launched the 1.0 version of PUBG earlier this year, we’ve been focused on building our team so we can invest in the game’s ongoing development," began their open letter. "We’ve been building new content (like Sanhok), quality-of-life improvements (like map selection and weapon balance), and a whole series of aggressive anti-cheat measures. We want PUBG to be the best game possible so players like you keep loving—and playing—it.
Although we’ve made some meaningful improvements to PUBG, we’ve fallen short in other ways. Players have rightfully called us out for failing to address complaints about performance, and recently we haven’t done the best job of communicating about the changes we’re making to the game. Today we want to change that by talking in-depth about the things we’re prioritizing. We’ll also tease some of upcoming content we plan to add to the game."
So what are these changes? Top priority adjustments include server optimization, anti-cheating, and overall performance:
- We’ve discovered that when vehicles move over many different types of ground materials quickly, too many effects are produced, causing players’ GPUS to overload.
- Another cause of GPU overloading (and FPS drops) has to do with the way lighting effects are processed.
Character optimization
We’ll optimize the way the game handles the movement of opponents who you can’t see. The vaulting process and animations will also be improved—we believe this will address certain screen stuttering issues affecting low-powered PCs. We’ll improve the character model rendering process to prevent some small frame drop issues. We’ll optimize character movement and animation while skydiving to improve framerate when multiple characters are skydiving at the same time. We’ll optimize parachute animations to cut down on frame drops near the start of the match We expect the final three changes above will make the early stages of each match feel much smoother. War Mode will also benefit immensely from these changes.
Vehicle optimization
We’ll optimize the way the game handles unseen (far away) vehicle movement and the movement of player models inside faraway vehicles. Currently stopped vehicles demand an unnecessary amount from your CPU. We’ll fix it. Loading optimization/stabilization
We’ll optimize the core structures of Miramar and Sanhok to improve map loading speed. We’ll optimize physical texture loading while level streaming, which should address screen stuttering issues. There’s a crashing issue caused by some level-streaming processes that we’ll address. Other optimization work
We’ll address the frame drop issue caused by high-magnification scopes Certain other far-away objects will be rendered in a less taxing way We’ll optimize the replay system to improve framerate for players who have the replay/death cam activated Upcoming Server-Side Optimization Work
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Related Forum: Gaming Discussion
Source: http://comicbook.com/gaming/2018/05/26/pubg-steam-developer-apology-future-goals/
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