Microsoft Files Patent For Machine-Learning Tech To Detect Cheating
“A platform that hosts third-party games may not be able to detect cheating that occurs in third-party games, even where achievements in third-party games are managed at the platform level,” the published patent application explains. “When the third-party game notifies the game platform of the improperly awarded achievement, the game platform may award the player an item in response to the achievement, thereby rewarding the cheating behavior.”
The tech that Microsoft have filed a patent for will basically sift through data on interactions between games, and gaming platforms such as Xbox Live, to track things such as achievements and gamer scores, and player rankings. The AI will analyze this data, and look for any cheating based on abnormal activities. An AI would, of course, make sense for this kind of work, since the data in question would simply be too huge. While manual analysis of such data is possible, the same work being down by an AI would be more uniform, more efficient, and quicker.
Microsoft have also proposed a “goals management module” to support this cheating detection AI. The goals management module is essentially going to make sure that players only get rewards such as achievements once they’ve met the requirements for such awards, ensuring that they don’t unlock the same through underhanded methods. “The goals management module confirms that the player’s information meets the relevant policy, and then updates the goals information in the user accounts database to show that the goal has been met (and to award any items for meeting the goal),” the patent explains. “Goals information also may contain information regarding the meeting of goals in other platform activities.”
The cheating detection tech will then compare the data gathered through the goals management module with data that comprises of gameplay that doesn’t involve cheating, and after cross checking this, it will detect if there are any players whose accounts should be flagged for irregular activities or cheating in games. If an account is flagged, what action is taken against the player will depend on their history. First time offenders might receive a warning e-mails, while repeat offenders might automatically get banned.
To say the least, it sounds interesting. Self-learning AI sounds like a good fit for something like this, especially when you take into account just how large the entire datapool in question would be. It remains to be seen whether Microsoft will be able to fine-tune this tech enough to be able to bring it into large-scale practice, and when (or if) this will become an actual thing, rather than just an idea on paper, which is what it is right now.
Posted:
Related Forum: Xbox Forum
Source: https://gamingbolt.com/microsoft-files-patent-for-machine-learning-tech-to-detect-cheating-in-games
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Comments
SaxbyyPosted:
Seems a bit pointless who cares if someone cheats achievements or anything, just keep using BattleEye on pc and other such software
XeCookiePosted:
RuiFamous I don't see this working. If anything lots of bugs
I Disagree, with Microsoft being the company they're they are able to do the impossible this will be a minor thing compared to what they usually do.
Yeah in a sense your probably right buit as another user said I can see this sytem working too well and banning people who are legit and just really skilled but have done bad in the last few games and all of a sudden do really good on one game.
kittyderpyPosted:
Decy Xbox can't be exploited at this point anyway few minor things that are possible but nothing even been done proper yet and i'm not sure if it even will.
Could help solve any cheaters on Windows 10 games though.
RuiPosted:
Famous I don't see this working. If anything lots of bugs
I Disagree, with Microsoft being the company they're they are able to do the impossible this will be a minor thing compared to what they usually do.
DecyPosted:
Xbox can't be exploited at this point anyway few minor things that are possible but nothing even been done proper yet and i'm not sure if it even will.
MushroomElmPosted:
Famous I don't see this working. If anything lots of bugs
It'll work exactly how YouTube's policy bot works.
Far too well.
A guy will get a lot of kills in a game after not getting any in the last one. The bot will pick that up as Aimbot or something.
As long as the bot doesn't instant ban, it should be okay. It should log the players name/id and then an actual Microsoft employee can check into it manually.
lbreadsticklPosted:
When released or if ever, I wonder if they will program it to believe glitches count as cheating. While someone may do it by mistake, you can bet they'd be pissed off if they received a ban for something they didn't realize they even did or how.
Reminds me of halo 2 days where some pros were so good they'd get near skill level 50, but it was unheard of to be that good at one point and people were getting perm banned because others believed they had to be cheating.
Reminds me of halo 2 days where some pros were so good they'd get near skill level 50, but it was unheard of to be that good at one point and people were getting perm banned because others believed they had to be cheating.
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