BRIG 12 has players take control of the clone of an infamous bounty hunter, taking various contracts and bounties in his stead and turning in their prisoners to the titular high security compound. Of course, this kicks off a gameplay loop of going on missions, fighting bosses, collecting loot, and upgrading characters.
Fights will mix typical turn-based game mechanics with card collecting elements, and will have players using a variety of powerful and humorous attacks. Players can also choose to do quick bite-sized bounties to get quick loot and cash, or do several in a row in order to receive extra bonuses when turning them in.
BRIG 12 is also poised to feature an extensive character creator, party-creating, and several classes for players to tinker with. The developers are also calling the game “truly free to play” stating that no content will be gated off to players, and that the included microtransactions will only apply to getting items, mainly cosmetic, that players want faster.
Traega Entertainment Founder Dax Hock commented on finally unveiling his studio’s first game:
“As a new studio, we’re excited to announce our first game, BRIG 12. This is the first of what we expect to be many games from Traega Entertainment. We’ve been assembling our team quickly over the past 2 years and I’m really proud of how we have come together to build this game.
BRIG 12 embodies the principle we want in all of our games – we want to let the players decide how to play. We think we’ve created a unique combination of some genres we love, and we’re excited about this launch as the stepping stone to future launches for our studio
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Source: https://www.dualshockers.com/brig-12-announced-pc-traega-entertainment/
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