Fallout 76: Bethesda Avoids the Word Survival It's "Not Accurate"
But this game isn't like Rust and the online components won't be what may are expecting. This is also the reason why Bethesda has used the term "survival" when discussing their upcoming title, because they feel that it inaccurately represents what the game is about.
Bethesda's Todd Howard recently sat down with The Guardian to offer some clarification to what genre Fallout 76 will fall into. "We avoid the word 'survival', because people’s minds immediately go to DayZ and Rust and certain other games, and those comparisons are not really accurate for what we’re doing. If you think about the survival modes we've made in Fallout 4, it has that vibe… Fallout 76, although it’s an online game, when I play it, I mostly still play it solo. We like those experiences as much as our fans do."
For those worried about Griefing, Howard also touched on once more how they implemented a system to make sure that players can be protected. "No, that’s not fun," Howard said when talking about stronger players taking out the newer ones early on in-game. "Well, it’s fun for whoever killed you, but not for you… Death is already bad enough in a game, because you’re losing time, that we didn’t feel we needed to add any further penalty. We wanted to make sure you don’t lose your progression."
There's a lot to this game that has potential, and genuinely sounds like a wonderful experience. Pair that with the fact that it absolutely can be played solo with no detriment to the players experience, and this game is a risk worth taking.
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Related Forum: Gaming Discussion
Source: http://comicbook.com/gaming/2018/07/17/fallout-76-not-a-survival-game/
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