Call of Duty: Black Ops 4 Movement Nerfed To Keep Combat More In Frame

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Black Ops 4 recently had a three day long closed beta on the PS4, and we’d reported earlier on how Treyarch were looking into fixing a number of issues, big and small, they’d taken note of during that beta. Among those issues were those pertaining to movement, especially the combination of sliding and bunny hopping.

Black Ops 4 is now currently playable in beta once again, this time on all three systems (Xbox One, PS4, and PC), and it looks like Treyarch have indeed nerfed movement options, as Eurogamer reports. This, Treyarch says, has been done “to keep combat more in frame”. YouTube user Scott Rohrig has also uploaded a video showing how different the movement is in the second weekend of the beta (you can take a look at it below).

Essentially, to nerf the somewhat overpowered bunny hopping + sliding movement, Treyarch explain they have reduced the global jump height by 5 units, slightly slowed down acceleration while sliding, while also made it so that if you jump multiple times in succession, each subsequent jump will have a scaled down height.

As mentioned up above, the Black Ops 4 beta is currently playable on PS4, Xbox One and PC. It features a new Heist mode, and in September, it will automatically update and become a beta for Call of Duty’s battle royale debut, titled Blackout.



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Related Forum: Call of Duty Forum

Source: https://gamingbolt.com/call-of-duty-black-ops-4-movement-nerfed-to-keep-combat-more-in-frame

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"Call of Duty: Black Ops 4 Movement Nerfed To Keep Combat More In Frame" :: Login/Create an Account :: 14 comments

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coolbunny1234Posted:

Needed but another reason this game is gonna fall flat on its face.

MikePosted:

Never seen a movement be nerfed

kimPosted:

This needed to be slightly slowed down as times in the beta it felt more fast pace than black ops : which had a much more fluent movement system.

MickersPosted:

From what I've seen this is good. Someone said you could run to the other end of most maps in 30 seconds...