On why Origins and Odyssey were able to launch one after the other, Guillemot explains that this was due to having separate teams on both projects.
“It’s just because the team [behind Assassin’s Creed] were working separately, so we have two games now, one year after the other. But next year you’re not going to have a fully fledged one.”
However, Guillemot was not entirely clear on whether or not a spin-off or some other title in the universe would release in its place—but the CEO did promise more with Odyssey in the year after its release.
“What you’ll have is lots of content coming on [Assassin’s Creed Odyssey]. The team really want to give, on a regular basis, some new possibilities for play, so when you get [Odyssey] this year, you’re going to get in for a couple of years, actually.”
We’ll have to wait and see on what this new content would entail, whether it would be a series of downloadable content packs, new single-player campaigns, or any combination of the two. Regardless, I speculate that Ubisoft wants Odyssey to be a long-running platform compared to previous games in the series.
Ubisoft took a similar breather before Origins, with Ubisoft taking 2016 off after a string of Assassin’s Creed games with mixed responses and technical problems. The time off paid well, according to Guillemot.
“[The time] gave the [Origins] team the possibility to really bring what they wanted to. The community has been responding very well to it and when I see what we are bringing with Odyssey I know that the community that got back in with Origins will be amazed.”
Assassin’s Creed Odyssey, set in ancient Greece, will release on October 5 for Xbox One, PS4, and PC.
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Source: https://www.dualshockers.com/assassins-creed-no-2019-game/
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