DLSS is now available for Nvidia Turing GPUs in Final Fantasy XV
There are two steps to running DLSS on your rig at home, assuming you have the necessary hardware. For now, assuming you have all bits, you need to download the latest Nvidia drivers, 417.35 WHQL, either from Nvidia’s driver page or through the GeForce Experience app. Aside from DLSS support there are a few bug fixes in the update, so well worth a download, Turing or otherwise.
You also need to make sure that FFXV: Windows Edition has been updated via Steam. Be warned, the patch is over 14GB. With both patch and drivers in place, you can turn DLSS on from within the options tab from the title menu. From here select graphic settings, image setting preset, and change to custom. Under Anti-aliasing the DLSS option should now be available.
As a feature requiring Tensor Core smarts, DLSS is only available on Turing 20-series GPUs. And it’s only available while the game is running at 4K. Technically, DLSS is actually rendering the image below the target resolution, roughly at 1440p, and utilising AI inference to scale the image up to the target resolution.
There is a true AA technique within DLSS too, although this is referred to as DLSS 2X. This renders the frame at the target resolution, say 4K, but utilises inference to output a supersampled image that would otherwise be impossible to achieve through normal rendering on today’s tech.
Nvidia released the video below to demonstrate the differences in image clarity between TAA and DLSS, although do note that the left-hand pane is running a GTX 1080 Ti, while the right is an RTX 2080 Ti.
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Related Forum: PC Gaming Forum
Source: https://www.pcgamesn.com/nvidia-turing-dlss-support-ffxv
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