So why not God of War? Well, it turns out that director Cory Barlog did have a plan to launch DLC for the game, but those plans were scuppered. Because the DLC he was planning, it turns out, was so ambitious that it would have been more of its own standalone thing—much like Uncharted: The Lost Legacy ended up becoming.
“It would end up being its own thing,” Barlog said on the GameOverGreggy Show. “Rightfully so, everybody had said to me, ‘Dude, this is crazy. This isn’t DLC, it’s a little too big.'”
In such a case, I can entirely understand Barlog and Sony Santa Monica wanting to just move on to the sequel, and save their plans for that, rather than spend time on DLC of that scope. It’s a shame, because more of God of War would have been incredible. But hey, I’d rather they save their energies for the sequel and go all out there—so I won’t complain about this decision either.
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Source: https://gamingbolt.com/god-of-war-director-explains-lack-of-dlc-for-the-game
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