Crackdown 3’s 5v5 Player Count for Wrecking Mode Was A Design Decision
However, speaking in the latest issue of Xbox: The Official Magazine, Joseph Staten, the lead on Crackdown 3, went back on that sentiment entirely, asserting that the 5v5 player count was a design decision, chosen for balance considerations, rather than being imposed on the development team by any technical constraints.
“That was a design-led decision, it wasn’t a technical constraint,” Statesn said. “Five versus five gave us a good balance, especially with map size and overall chaos. Crackdown 3 is very fast; you’re hyper-agile, the world is blowing up all around you and if you are surrounded by 50 other players it just becomes much harder, I think, to feel powerful. This way, you can really stand out, take aggressive actions and be rewarded for them. You can feel like an Agent. So, really, it came down to design; there’s certainly the ability to have more or less players but as we’ve playtested it over the years we just gelled around team-based five versus five action.”
I feel like the truth is probably somewhere in the middle—yes, there were or are technical considerations that imposed the limit on player count, but once those became ap[parent, the whole game was designed around them. In the end, as long as Crackdown 3 plays well, no one will care about its player count, or why it ended up being chosen.
Crackdown 3 launches on February 15, for PC and Xbox One.
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