PC is developers’ favorite platform, and its lead is growing
This year, 56% of respondents to the survey said that their last completed game shipped on PC, while 66% said the game they are currently working on will include a PC launch. That’s more than twice the number for either PlayStation 4 or Xbox One, and in both cases the PC improved slightly over last year’s results.
Another question asked developers which platforms they anticipate their next game releasing on, and 62% said PC, with 35% predicting mobile launches, 32% on the PlayStation 4/Pro, and 29% on the Xbox One/X.
With blockbuster titles like Spider-Man, Red Dead Redemption 2, and God of War all skipping PC last year, it can be easy to imagine triple-A developers thinking of PC players as a secondary market, but GDC’s numbers paint an entirely different picture.
The survey contains a lot more remarkable information about the games industry – almost half (47%) of respondents believe game developers should unionize, and most are skeptical of the value of Steam’s 30% revenue cut (32% said flat-out that Steam doesn’t justify its cut, while another 27% said it “probably” doesn’t). Only 6% said that yes, Steam’s current model is worth the asking price.
Posted:
Related Forum: PC Gaming Forum
Source: https://www.pcgamesn.com/developers-favor-pc-gdc-2019
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Comments
DeftonesPosted:
PC is just more convenient to test and release games on. On consoles you have to go through a lengthly verification period and have to test your games thoroughly through their standards. It isn't worth it for indie developers.
MazePosted:
More people are switching to PC, they probably get more money from games being sold on steam or epic, and they can make their games more versatile. It goes on, this makes sense.
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