Being the first update since the game went live, it's not necessarily huge but does tackle a lot of the feedback given by players. Check out the full notes below, courtesy of the game's official website:
Co-op Performance improvements:
- We also improved performance during particularly long co-op sessions.
- We are still investigating other fixes, including the 30 fps lock.
Co-op save games fixes:
- Backing out of the World Select menu no longer overwrites the original selection.
- Co-op campaigns should now prompt for an empty save slot to avoid overwriting existing world data.
Players should no longer have incorrect prompts to be removed from co-op session
- When playing co-op, if one person leaves or drops a timer will start, notifying you before it takes you back to the main menu. This was popping up incorrectly for some people in active co-op sessions but should no longer be an issue.
Niemand’s air lift open for business
- There was a small chance if you died during the Niemand fight, that the air lift to return to the boss arena would not be opened properly. This has been fixed.
- The Annihilator and Minotaur have had their projectile blast radius corrected to better match their explosive visuals.
Propaganda Towers only rotate one way
- The rotating platforms on propaganda towers will no longer hitch a few feet backwards during their rotation.
Gaming mice no longer impact menu FPS
- Fixed an issue where mice with high refresh rate/DPI were causing severe FPS loss in menu and occasionally in game.
Other Misc. Fixes:
- Fixed a rare case where vehicles would be catapulted away during collisions.
- Fixed issue with supply points not changing to blue in co-op.
- Tons of audio and VO fixes.
- Lots of other tiny fixes.
Crackdown 3 is now available on Xbox One and Windows 10.
Posted:
Related Forum: Xbox Forum
Source: https://comicbook.com/gaming/2019/02/28/new-crackdown-3-update-xbox-one-co-op-changes/
"'Crackdown 3' Update Now Live, Adds Much Needed Co-Op Improvements" :: Login/Create an Account :: 7 comments