For those that played the closed beta, here's what's new that you didn't get a chance to play before:
Opened Viewpoint Museum mission. Capital Ruins now available in Skirmish. Chem Launcher skill now available. Raised the Level Cap from 7 to 8. Character progression in the Private Beta is not carried over to the Open Beta. There have also been quite a few balance changes as well:
Weapons:
- The drop rate of signature weapon ammo have been increased.
- Adjusted weapon mods to make sure drawbacks are generally lower than the positive bonuses.
- Recoil and accuracy statistics tweaked on several weapons.
- The RPM of semi-automatic weapons have been reduced overall.
- Fixed Lucky shot talent to make sure it doesn't proc on every pellet of a shotgun.
- Fixed Extra talent to give percentage based ammo increase instead of a fixed number.
- Made several adjustments to the power level and handling of Specialization weapons.
Enemy Health and Armor:
- Decreased Jefferson Trade Center boss' armor and damage.
- Decreased enemy health/armor in co-op while also slightly increasing enemy lethality.
- Decreased Veteran/Elite Rushers' Armor by half.
- Decreased armor plating "health" of the Grand Washington Hotel boss on Story mode only.
- Decreased health of early game Hyena NPCs.
- Decreased armor plating "health" for the Underground Tank.
- Decreased the lethality and health/armor of enemy NPCs in the world tiers.
Enemy Attacks and Behavior:
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- Removed the Bleed status effect from RPG explosions.
- Decreased damage of the Black Tusk Rusher's weapon.
- Enemy NPCs will now hit the player slightly more often when the player uses Cover-to-Cover.
- Decreased accuracy of early game Hyena NPCs.
- Decreased accuracy and duration of early game Hyenas Thrower's tear gas grenades.
- Increased visibility and fuse of tear gas grenades.
- Improved accuracy of the Outcast Tank's melee attack so that hitting a backpedaling target is easier.
- Increased the team-wide cooldown for enemy NPC grenades, RC Cars, and Suicide Drones.
- Slightly decreased accuracy of the Hyenas Thrower's grenade launcher.
- Decreased speed of enemy NPC Airburst grenades slightly.
- Increased wind-up time for enemy NPC grenade launchers.
- Greatly decreased the Elite version of the Hyenas Rusher's stun baton Shock status effect and added a cooldown on when it could be applied again.
- Despite the meme potential (sorry, Reddit), Rushers do not curse as much while rushing the player anymore.
- NPCs will now stop reacting to a Seeker Mine if it is retargeted.
- Decreased the maximum distance enemy NPC Medics will travel to revive their allies.
- Removed erroneous light flare from the True Sons' Turret.
- Enemy NPC flying drones will now explode mid-air when their owner dies.
- Black Tusk Mini Tanks will no longer erroneously climb ladders, use drop-downs, do leap overs, and other types of special navigation.
- Veteran, Elite, and Named NPCs are now easier to stagger.
- Increased the mobility of the Big Dog during combat slightly. Good dog.
- Enemy NPCs interacting with an object will now be easier to interrupt.
- Decreased movement speed of the Elite version of the Hyenas' RC Car.
- NPCs will now switch targets a bit more frequently and naturally during combat in co-op situations.
- Elite NPCs will no longer stagger when afflicted with the Disrupt status effect.
- Increased size of Black Tusk Suicide Drone hitbox.
- Decreased speed of Elite Suicide Drone.
- Increased wind-up time for NPCs using a Mounted Weapon and added more signaling to their use.
- Decreased likelihood of early game Hyena NPCs from flanking the player.
- Decreased the Black Tusk War Hound's self-destruct wind-up time slightly.
- Enemy NPCs are now able to hear nearby bullet impacts.
- Decreased the range at which enemy NPCs hear player gunfire.
- Enemy NPC Throwers and Controllers now attempt to avoid targeting the same player in co-op situations.
- Improved appearance of NPCs using LMGs if they briefly lose line of sight to the player.
- NPCs reaction radiuses now correctly match those of grenades thrown by player.
- Fixed some inconsistences with NPCs reacting to player grenades and skills.
- Black Tusk Revive Drones now correctly shock those around them when their weak point is destroyed.
Combat:
- Decreased time required to automatically "mark" a target.
- Decreased time required to transition out of the combat state for the player.
- Reduced cooldown on combat roll to 0.5 seconds.
Skills:
- Decreased Airburst Grenade and Incendiary Airburst Grenade damage.
- Improved player skill drones' follow behavior when player is vertically navigating.
- Sniper Turret now does extra damage with headshots.
- Sniper Turret aim improvements to more closely match input.
- Assault Turret aiming improvements to be more snappy and accurate.
- Improved path finding of Seeker Mines so they prefer a more direct path to their target if available.
- Increased movement speed of Airburst Seeker Mine and also reduced enemy NPC detection of the skill.
Mission:
- Greatly reduced difficulty of Grand Washington Hotel mission on replay.
- Improved the combat behavior for Agent Kelso.
Posted:
Related Forum: Gaming Discussion
Source: https://comicbook.com/gaming/2019/03/01/the-division-2-open-beta-is-now-live/
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