Over on the Mortal Kombat subreddit, the devs outlined everything that has been changed in the PC version of the recently released game. Much of it is the same as the PS4 version's update, but there are a few aspects that are specific to PC. All of these changes can be found in the patch notes below.
General Gameplay Adjustments
Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
Move list and frame data corrections
Integrated launch day gameplay server-side data
Adjustments to online match-making
Adjustments to AI
Fixed a source of online desyncs
Fixed a rare crash involving trying to use quick moves list in story mode
Fixed a rare crash in the Totem Pole tower in The Gauntlet
Fixed a crash related to pausing and unpausing the game
Fixed an issue where accepting an invite while in Local Character Select could cause a crash
Fixed an issue where deactivating Frost's DLC after finishing chapter 4 would lock the character
Fixed an issue where the game could hang when using OBS with G-Sync or FreeSync
Corrected some incorrect instruction text in tutorial mode
Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
Hotfix server data will no longer sometimes become invalid when the game is booted up online
Fixed a rare crash involving using a consumable near a chest in The Krypt
Increased rewards for breakables in The Krypt
Adjusted rewards from AI Battle mode
Increased Koin rewards for winning Ranked Matches
Mouse and Keyboard fixes
Fixed several issues with FXAA
Small localization updates
Towers of Time Adjustments
Adjusted AI difficulty curve
Further opponent health reductions in higher level Towers
Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
Ice based modifiers will no longer attempt to freeze players during invalid states
Adjusted and removed modifiers from many Daily Towers
Increased Koin Rewards for kompleting Towers and Tower Platforms
Increased Dragon Challenge Koin rewards
Increased post fight Koin rewards
Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
Lowered modifier damage for many modifiers
Adjusted the lifespan of several modifiers
Dramatically increased cooldowns on Tag Assist modifiers
Fixed a missing Reduced Damage modifier in The Gauntlet
Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that affect projectiles as intended
Adjusted Gauntlet difficulty and progression requirements
Disabled Konsumables now work with all intended modifiers
Improved targeting for several Konsumables
Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
Corrected some multipliers on Augments for some characters which were inconsistent with others
Fixed incorrect Armor interactions with some Modifiers
Decreased Konsumable cooldowns for players
"The Community Gift has been distributed via the above update for PC players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox and Switch players with their respective updates. We appreciate your patience!"
Mortal Kombat 11 is currently available on Nintendo Switch, PC, PlayStation 4, and Xbox One.
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Related Forum: PC Gaming Forum
Source: https://comicbook.com/gaming/2019/04/30/mortal-kombat-11-pc-patch-now-live/
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