Take-Two’s CEO says eight years is too long to wait for GTA 6
Zelnick says that “our ability to engage with consumers on an ongoing basis” thanks to services like GTA Online means that there’s “less pressure on getting to market with an all-new title.” For studios like Gearbox and Rockstar, that can mean significant timeframes between the releases of their biggest franchises, but Zelnick says that better development tools and bigger teams should help shrink those timeframes.
He also says that “it’s possible that game may be a bit shorter than they were in certain instances,” and that “the ability to deliver content on an ongoing basis for a long time after an initial release […] would mean that perhaps that initial release wouldn’t be as long in terms of number of hours of gameplay.”
What that seems to mean is that both the ability to provide DLC (in the case of the Borderlands series) and ongoing online content (for GTA V and Red Dead Redemption 2) mean that your game will be supported for longer after launch. As a result, you might get a shorter experience, but given what I know about GTA V and RDR2, I feel like I could live with that.
Another significant benefit, of course, is that you should be getting new titles sooner. If a team is making a 30-hour game rather than a 50-hour game, it’s reasonable to suggest that it’ll be able to release it sooner. And if more DLC is on the table, that should help bridge the gap even more.
Posted:
Related Forum: Grand Theft Auto Forum
Source: https://www.pcgamesn.com/grand-theft-auto-6/dlc
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Comments
TOXICPosted:
Even if they wait that long, GTA6 would be shit, unless they do it in London or something.
Baz_AccentsPosted:
I agree with hub, taking the extra time to devlope a game instead of rushing it defenitly makes them better, tho i feel like one every 10 years seems like a long time i wouldn't mind if it was once every 5 years or even mabey once every time a next gen console comes out.
HubPosted:
To be honest I'm happy if it was 10 years for the next GTA, GTA V was a major success in terms of sales because people were eager for a new game and the development had been done well on the most part (apart from the sketchy start to gta online due to high traffic).
Games like cod and fifa (still don't know how the game sells) are going down hill because of yearly iterations that are rushed. Battlefield 1 was a success so they tried to replicate it with a rushed battlefield 5 (didn't go well...), that needed a year or two more dev time.
Games like cod and fifa (still don't know how the game sells) are going down hill because of yearly iterations that are rushed. Battlefield 1 was a success so they tried to replicate it with a rushed battlefield 5 (didn't go well...), that needed a year or two more dev time.
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