One such new mechanic is the new recoil system, which, it seems, has some interesting implications on competitive online play. Taking to Twitter, Gears 5’s Multiplayer Design Director Ryan Cleven spoke about the new recoul system, which he says “brings a much higher skill gap”, by bringing the tuning sets for core and competitive play into a single system of tuning.
Cleven explained that core and competitive tuning sets are being done away with in Gears 5, and that the game will not have a single tuning set for both core and competitive play. When questions about the impact this might have on those not looking for professional competitive play, Cleven clarified that the new tuning works well across both, core and competitive gameplay. You can read his tweets below.
Gears 5 is out on September 10 for the Xbox One and PC. A versus tech test is going to be held for the game later this month- read more on that through here. Also make sure to check out footage of its new Escalation mode and the Training Grounds multiplayer map.
Didn’t really get a chance to get into it on stream but our new recoil system brings a much higher skill gap in Gears 5. It was needed to bring the core and competitive tuning sets together into one tuning. King of the Hill will use the same tuning as Escalation.
— Ryan Cleven (@nodezero) July 13, 2019
Core and competitive tunings won’t exist in Gears 5. There will be a single tuning across all the core and competitive modes. The competitive modes will not have aim assist tho.
— Ryan Cleven (@nodezero) July 13, 2019
The answer wasn’t to make everything competitive, we have made a new tuning that we think works well for both core and competitive audiences.
— Ryan Cleven (@nodezero) July 13, 2019
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Related Forum: Xbox Forum
Source: https://gamingbolt.com/gears-5s-new-recoil-system-will-bring-in-a-higher-skill-gap
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