“Don't get this wrong because I'm really proud of what we achieved with Quantum Break--but intentionally from the beginning, with Quantum Break, we wanted mainstream appeal, a big blockbuster thing," said creative director Sam Lake while speaking to GameSpot. "Because, creatively, you want to keep things fresh and interesting and get excited about it. It's kind of a pendulum swing. And for [Control] we just said: 'You know what, let's just go with what excites us. Really, even if it's just really out there and weird, let's embrace it and go with it. We love pop culture, we love many different things, but so do gamers out there. Let's just trust that if we go on this journey that they'll come along.' And that excitement is contagious. So we didn't want to be boxed in in any way; we just wanted to go out there and go crazy, in some ways.”
According to Lake, Control is "new weird," a literary sub-genre of sci-fi that deals with the unexplainable. And the trailer backs this up, teasing forces that go beyond the comprehension of the human mind and science.
For those that don't know: Remedy Entertainment is a Finnish studio that can trace its origins all the way back until 1995. It's perhaps best known for the first two installments in the Max Payne series, Alan Wake, and the aforementioned Quantum Break.
Control is poised to release next month on August 27 via the PS4, Xbox One, and PC.
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Source: https://comicbook.com/gaming/2019/07/29/control-trailer-story-ps4-xbox-one-pc/
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