Cyberpunk 2077’s Class System Offers A Lot of Flexibility – CDPR

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In the build up to Cyberpunk 2077’s launch next year, CD Projekt RED have been putting a lot of emphasis on how much freedom and flexibility the game offers to players not just in terms of story, but also in terms of gameplay, and how it doesn’t restrict players to play any particular kind of way- which is something that, as it turns out, is a factor in whether or not the game will have New Game Plus as well.

Recently, while speaking in an interview with GamesRadar (which you can view below), CDPR producer Richard Borzymowski spoke about this a little bit more. When asked if players will be funnelled into a particular playstyle if they’ve invested a lot of time and upgrades into a certain skill branch, Borzymowski said that the game would still offer plenty of freedom to go into whichever direction the player wants.

“There’s quite a lot of flexibility,” he said. “We are very often mentioning those playstyles, right? Solo to play fast and strong, Netrunner, and Techie. It’s not like you’re at one point in the game picking one of those playstyles- we’re just naming it like that. You can combine those things. You can build your character in a way that you might be terminator with a spider-bot, with a flat-axe. So it’s all up to the player. If you come to the conclusion that you don’t like shotguns at all, and would rather hack people, just go out there, develop some Netrunning skills, and try if it suits you better.”


Cyberpunk 2077 is out on April 16 next year for the PS4, Xbox One, PC, and Stadia.



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Source: https://gamingbolt.com/cyberpunk-2077s-class-system-offers-a-lot-of-flexibility-cdpr

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"Cyberpunk 2077’s Class System Offers A Lot of Flexibility – CDPR" :: Login/Create an Account :: 3 comments

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MikePosted:

Hopefully this will match a lot of different players play style

AnimePosted:

Love the concept of flexbility and character creation.

MDAPosted:

I love that they offer the flexibility because games that don't offer it, suck