Gears 5 Is Inspired By BioShock Infinite
For those who don't know, Fergusson has worked on all of the Gears of War games, spending a good part of his career at Epic Games. However, he left the company in 2012 to become the executive vice president of development at Irrational Games. "In the previous Gears games, when you went into a room the Locust would immediately see you and begin to shoot at you," Fergusson said. "The minute you walk into a room they instantly knew you were there. In every Gears game you kind of open a door to a room and immediately slide into cover because bullets are coming. But now, in Gears 5, we have this idea of player-initiated combat."
As it turns out, it was his time at Irrational that helped bring change to the Gears series. "I was fortunate enough to ship BioShock Infinite, and to work with Ken and his team – and the team that was at Irrational was just amazing. That was one of the reasons I wanted to do that project. It was a very big learning experience." He then went on to say how player-initiated combat was Ken Levine's idea. "That idea was something that Ken was very adamant about, player-initiated combat – to give the player the choice of how and when to engage," he said. "So we brought that to Gears 5."
Gears 5 is set to arrive on September 10th for PC and Xbox One, with Xbox Game Pass members being available to play a few days early.
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Source: https://comicbook.com/gaming/2019/09/02/gears-5-inspired-by-bioshock-infinite/
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