During a recent episode of the Kinda Funny Games show, Smith noted that they are "not working on weapons 2.0" as they feel the weapons are already in a good place. "We're looking at weapons overall right now. There's a long, long, probably 2000 words, deleted scene from the director's cut that's really looking at things like infusion in weapons and the relationships we want players to think of [with] their weapons in Destiny," Smith said. "We're not working on weapons 2.0 right now."
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"It's the type of thing where we could bet on that right now, but what we really are looking at is how are going to continue to grow buildcrafting," he continued. "And that's the frontier we're exploring right now. I can imagine at some point taking a look at weapons down the road, but I think that's pretty fair down the road.
"I think there's some stuff that we're going to continue to improve about weapons, like I've been seeing a bunch of chatter and sentiment around, like, 'We want certain weapons from certain activities to feel more special.' I think there's good feedback that I've been seeing there. But there's not an active, 'Let's overhaul weapons!' Nope, those are good. Let's figure out what the behavior we want players to have, like the emotion we want them to feel with their items, and figure out what the right thing to do with weapons is once we have that answer."
Destiny 2 is currently available on PC, PlayStation 4, and Xbox One, with the Shadowkeep expansion arriving on October 1st. For even more on the title and its upcoming content, check out some of our previous coverage.
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Source: https://comicbook.com/gaming/2019/09/10/destiny-2-director-says-not-working-on-weapons-2-0/
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