Yes, all games at launch support 4K. We designed Stadia to enable 4K/60 (with appropriate TV and bandwidth). We want all games to play 4K/60 but sometimes for artistic reasons a game is 4K/30 so Stadia always streams at 4K/60 via 2x encode.
— Phil Harrison (@MrPhilHarrison) October 9, 2019
In response, Google has issued a statement, claiming that developers have the freedom to make games on Stadia look as strong as possible, using whatever means work best for them.
"Stadia streams at 4K and 60 FPS - and that includes all aspects of our graphics pipeline from game to screen: GPU, encoder and Chromecast Ultra all outputting at 4k to 4k TVs, with the appropriate internet connection. Developers making Stadia games work hard to deliver the best streaming experience for every game. Like you see on all platforms, this includes a variety of techniques to achieve the best overall quality. We give developers the freedom of how to achieve the best image quality and framerate on Stadia and we are impressed with what they have been able to achieve for day one.
"We expect that many developers can, and in most cases will, continue to improve their games on Stadia. And because Stadia lives in our data centers, developers are able to innovate quickly while delivering even better experiences directly to you without the need for game patches or downloads."
The promise of improved experiences down the line would normally help ease the fears of consumers. After all, it's very much a reality of the current video game industry, and it's not uncommon for new consoles to have issues at launch. Unfortunately, given Harrison's prior statement, rumors of overheating Chromecasts, and the mounting public perception issues Stadia faces, it's anyone's guess how this response will be received.
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Related Forum: Gaming Discussion
Source: https://comicbook.com/gaming/2019/11/25/google-issues-statement-on-stadia-performance-problems/
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