"We feel really good heading into 2020. We've got a goal of being able to deliver a game, roughly, every three to four months," said Booty while speaking to Games Radar. "We have a little bit of work to do to get there. It'll be lumpy, but we’re closer than we were. And so we feel really good going into 2020 – and the run-up to Project Scarlett – with our content line-up."
Of course, if this is the aim of Microsoft, then it makes sense why it's been gobbling up studios right and left recently, including Ninja Theory, Double Fine, and Obsidian Entertainment. However, as you will know, it's not about quantity, it's about quality. There's already more than enough games to play via third-party and indie developers. What there isn't is a ton of is high-end, premium games, especially that are narrative-driven. That's the space PlayStation first-party has made its own this generation alongside a few other studios, like Rockstar Games and CD Projekt Red.
In other words, releasing a first-party game every three to four months is good. That's a great output, but it won't matter if most of these games are on the level that we've seen from much of Xbox's first-party developers this generation.
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Source: https://comicbook.com/gaming/2019/11/29/xbox-one-scarlett-games-microsoft-first-party/
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