Talking to Game Infromer, Spencer and several other members of the xCloud team talked about the service. One aspect that was focused in is latency with the team acknowledging there’s still challenges there. And Spencer laid down bluntly that he sees xCloud, and streaming in general, as a convenience for those with the ability to utilize it.
“The best place to play is locally; I’ll say that flat-out,” he says. “Streaming is a technology of convenience. It’s a technology of choice when you’re away from your console and you want to play.”
Indeed, streaming is probably something of a godsend if you have the internet to handle it, as well as not having to worry about data caps. But those challenges are still out there and, until they’re sorted, are going to be an issue for a lot of players. Unlike movies and music, game streaming uses a significant amount of data very quickly. It’ll be interesting to see the technology evolve, but as of now, Spencer is probably right on the money.
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Source: https://gamingbolt.com/phil-spencer-says-streaming-about-convenience-locally-still-best-way-to-play
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