Cyberpunk 2077 Delay is Apparently Because Of Current-Gen Consoles
The claim comes from Borys Niespielak, a supposed video games insider, who joined a well-known Polish podcast to explain that current-gen consoles are to blame for the pretty sizeable push-back.
Niespielak explains that CD Projekt Red was struggling to see satisfactory results when running Cyberpunk 2077 on the PlayStation 4 and Xbox One. The team then decided to delay the game if a fix hadn’t been found by January 2020, and the rest is now history.
Responding to the news on Twitter, God of War director Cory Barlog offered some further explanations about game development and hardware limitations. He retweeted an article on the issue, adding: “EVERY game runs badly until you optimize for the hardware in the final push before gold.”
He then went on to add: “In truth, we often probably do NOT want to share this because, for some reason, we believe people will jump to apocalyptic conclusions and get angry…
“I can’t say I speak for the industry, so fellow devs chime in to disagree or correct if you feel your experience is different, but I feel this to be true for *most* games. GAMES ARE VERY UGLY, FOR A LONG TIME, UNTIL THEY ARE NOT. Traditionally, that is right near the end…
“To me there is NOTHING shameful or nefarious about the game not running well in development. We ALL obviously want to release the smoothest/most bug free experience humanly possible”
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16Posted:
they've had years to optimize it. They're focusing on a next gen release which is annoying given how this article speaks of poor optimization.
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