Halo: MCC devs detail modding plans, including Steam Workshop support
As it stands, the MMC on PC offers a separate executable that disables both anti-cheat protections and online matchmaking – so you can safely install mods without ruining the experience for other players. Senior producer Michael Fahrny says the first step to good mod support is laying the ground rules, so the team is working on a new EULA that takes “some cues from our friends on the Minecraft team” and is “in review with our legal group now.”
After the rules are clarified, Fahrny says the next step is to make the modding process easier for both modders and end users. “More official tools, things like Steam Workshop support, et cetera, are the best path forward.“
Fahrny says “I think the key is lowering the barrier of entry as much as we can to not only enable people to make mods, but also to allow less technical people to manage their mods. The current ways can be complicated and lead to people getting themselves into bad states. It’s just not good for long term modding health.“
It’s possible we might see support for paid mods as well, though those plans are far less concrete. “We are talking about this and not fundamentally against it,” Fahrny says, “but it will come down to what we’re legally able to allow.”
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Related Forum: PC Gaming Forum
Source: https://www.pcgamesn.com/halo-the-master-chief-collection/steam-workshop
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