Modern Warfare 3 to Discourage Campers
“One of the things when we started Modern Warfare 2, was we wanted to introduce – for instance this is just one of many aspects – more verticality in the gameplay,” said Rubin.
“So what happens from a player perspective, is, let’s say I am coming down a hallway or a path: normally I would come to a point and I need to look left, straight or right. In Modern Warfare 2 there were a lot more points that you had to pay attention to, which meant staying alive was much harder. There was more to have to worry about.
“When we looked at that with MW3, we decided that we wanted to get the cool part of verticality and the cool kind of engagements, but we didin’t want to make it so complicated that anywhere you ran you were under fire or that there was danger from every single point. We wanted to have a really good flow to match, and I think that is something CoD4 had nailed really well. I think Crash is still considered one of the best multiplayer maps in any FPS. It has good flow, so our designers spent a lot of time going back to the old Call of Duty maps and other older games to look at the great maps from other games.
“We wanted to determine what is it about the flow that is interesting and fun. If it is too simple, then it is just not interesting. If it is too complex, then it is not as fun.”
Rubin explained that multiplayer maps with good flow make players more comfortable, but another incentive was needed to keep them moving instead of hiding around a blind corner. This is where Kill Confirmed came from, which keeps players moving in order to collect dog tags dropped by bested players.
“Having a map with good flow makes you feel comfortable moving through the map,” he said. “If the flow is not good, people won’t move as much because they are paranoid of getting shot. So, having a good flow is one thing, the other thing is to try not to put – well, you always put these points in because it is impossible to test as much as the public will on day one, honestly when the game ships, during the first 10 minutes you will have more test time on the game than we have in the entire two years of development because of the numbers.
“What it comes down to is trying not to put in places that are cheap. But that is always a problem, and we always have a concern about that.”
Group dynamics in Kill Confirmed
The developers also wanted to reward players differently in MW3, and encourage them to do more than just KDR, which is where one of the ideas for Kill Confirmed came from.
“Things like objectives helping your killstreaks, and more game modes, like Kill Confirmed for instance,” said Rubin. “It’s sort of a Team Deathmatch alternative. It really promotes people moving around and the same kind of fun gameplay that TDM is, but with a twist of having to collect all those tags and keeping you moving and fluid.”
Rubin explained that when players are participating the in the Kill Confirmed mode, different dynamics appear between players where groups start moving together, and different player types appear as well.
“Rushers – the guys who run in and try to grab tags and try to get some kills are just one type,” he said. “You’ll also have these guys in the back covering those guys, and people using tags as bait. You’ll see the tag right there to go pick up, but, you know there’s a guy coming using it as bait.
“So, there’s a lot of interesting dynamics that appear out of that, so it’s not about just making the map itself different, but making the gameplay around the map different to support a more variety of gameplay instead of camping and stuff.”
Modern Warfare 3, a joint effort between Infinity Ward and Sledgehammer, is out on PC, PS3, and Xbox 360 November 8. Treyarch is handling the Wii version.
http://www.vg247.com/2011/09/09/multiplayer-maps-in-mw3-to-discourage-camping-have-more-verticality/
Posted:
Related Articles
Comments
elfyyevoPosted:
DrPhil321warinvaderCommanderShepardEcKo It's never going to happen, so their manually going to stop some bad kid sitting in the corner i highly doubt it.
IW are just saying this to try and keep people happy.
yeah, people are mostly leaving the CoD series because of campers, and IW is like "Yeah the maps have flow so people won't camp as much blah HERP DERP" but even IW knows that there will be s**t ton of campers in the game
Omg there's so much campers in call of duty :O I'm gonna buy battlefield so there's no more campers! oh wait...
Campers are easy targets. THey might kill you once, but if they're in the same spot again and you still get killed by them, you suck.
He never even said Battle Field. Loads of people are just giving up modern FPS games in general.
ur right im giving up on modern fps like you said. Thats why fifa and borderlands are the only games im interested in.
waaaaaatPosted:
camping is too general. people who literally sit in a corner on FFA with an AA12 for example, are the ones that piss me off. and the spawn campers. but people camping the OBJ in HQ, that's perfectly okay.
FU_xSxExAxLxPosted:
There is a difference between Camping the other teams spawn (SPAWN CAMPING) which i really dislike. And defending your own spawn, like on Capture the Flag camping your own flag so they cant get it, that's called defending the objective.. or defending the bomb in search and destroy so the other team cant plant, that to is called defending the objective. I hate when people complain because of that, But when people camp spawn i hate it and i would love for the to just be kicked but i agree with what AmIOptimistic kicking everyone is just stupid
AmIOptimisticPosted:
austion2716Nicasus It should just kick you out of the game if you are within x feet for over x minute(s) or something like that.I like that idea :D
What do you mean? That would be straight up Bull$H!+. "Kicking you out of a game for being within x feet for x time"? Think about that more thoroughly! Think of the game modes that would be devastated and corrupted: Headquarters, Capture the Flag, Domination, Groundwar, etc... So if that was passed, ALL OBJECTIVE GAME MODES WOULD SUCK. CAMPING IS PART OF STRATEGY. If they are camping, that just makes it easier for you to get revenge. If you keep on dieing from the same person at the same stop, shame on you!
xGoWxBigHeadxPosted:
Get your marshmallows and pitch your tent, camping is and always will be part of shooters.Just don't sit in a dark corner waiting for me to run by so you can knife me in the back.If you wanna camp a window or high point I could care less, Its the corner cowards that pi55 me off.
tact1caltryhardPosted:
Its sad when i was first watching the Multiplayer videos coming out of cod xp there i did notice campers
isoblueguyPosted:
all i know is that if i were in a war like that, I'd be camping my ass off.
It is part of war.
It is part of the game.
Annoying as it is, just accept it already.
Everyone here has camped.
It is part of war.
It is part of the game.
Annoying as it is, just accept it already.
Everyone here has camped.
shadow1Posted:
Theres only one way to fix this. In game report system like BO, but you can report for camping. Though, they will need to watch the games somehow.
DrPhil321Posted:
warinvaderCommanderShepardEcKo It's never going to happen, so their manually going to stop some bad kid sitting in the corner i highly doubt it.
IW are just saying this to try and keep people happy.
yeah, people are mostly leaving the CoD series because of campers, and IW is like "Yeah the maps have flow so people won't camp as much blah HERP DERP" but even IW knows that there will be s**t ton of campers in the game
Omg there's so much campers in call of duty :O I'm gonna buy battlefield so there's no more campers! oh wait...
Campers are easy targets. THey might kill you once, but if they're in the same spot again and you still get killed by them, you suck.
He never even said Battle Field. Loads of people are just giving up modern FPS games in general.
austion2716Posted:
Nicasus It should just kick you out of the game if you are within x feet for over x minute(s) or something like that.I like that idea :D
Latest Downloads
- 01. Rock Band 3 99% Save Wii(0)
- 02. Dead Rising 2: Off the Record - SaveGame (50 lvl, 5.000.000$, S/A)(0)
- 03. Need for Speed: Undercover - Save Game (4th level of the racer)(0)
- 04. [EU] F.I.S.T.: Forged in Shadow Torch (CUSA28371)(5)
- 05. Ghost Exile: SaveGame (Level 50 with 30,000 money)(0)
- 06. S.T.A.L.K.E.R. 2: Heart of Chornobyl - SaveGame (progress from the Dump to the Boat)(4)
- 07. Cyberpunk 2077: Phantom Liberty - SaveGame (The areas have been cleared.(8)
- 08. Red Dead Redemption 2: Save Game (Chapters 3,4,5 with all bags)(6)
- 09. My Gaming Club: SaveGame (pumped up character) [2.1](0)
- 10. Rock Band 2 99% Save Xbox 360(4)
- 11. Castlevania: Lords of Shadow 2 - Save Game(1)
- 12. The Planet Crafter: SaveGame (all endings and everything is open) [1.317](1)
- 13. Far Cry 3: Blood Dragon: Save Game - quests completed(3)
- 14. Sonic X Shadow Generations: SaveGame (The Game done 100%)(3)
- 15. The Karate Kid: Street Rumble - SaveGame (100% completion)(2)
Latest Tutorials
- 01. PS3 HEN - Audio via a USB headset.(572)
- 02. Stumble Guys | Social Butterfly Achievement(316)
- 03. Last Days of Lazarus Achievement Walkthrough (Xbox/PS)(1,619)
- 04. EDENGATE: The Edge of Life - 100% Trophy/Achievement Guide(2,028)
- 05. Sherlock Holmes Chapter One | Walkthrough | No Commentary(1,639)
- 06. Morbid: The Seven Acolytes | Full Game Walkthrough(2,686)
- 07. Adam Wolfe | Full Game Walkthrough | No Commentary(1,777)
- 08. ALFRED HITCHCOCK: VERTIGO - 100% Walkthrough(2,152)
- 09. SHERLOCK HOLMES THE AWAKENED | Walkthrough | No Commentary(1,513)
- 10. Space Roguelike Adventure | Guide - Cheat Code!(1,707)
- 11. DETECTIVE Stella Porta Case | Trophy & Achievement Guide(1,298)
- 12. Tunic 100% Platinum Walkthrough | Trophy & Achievement Guide(2,000)
- 13. Outbreak: The Nightmare Chronicles Achievement Walkthrough(1,601)
- 14. Full Void 100% - Trophy & Achievement Guide(1,641)
- 15. Outbreak: Lost Hope #Xbox Achievement Walkthrough(2,428)
"Modern Warfare 3 to Discourage Campers" :: Login/Create an Account :: 64 comments