Modern Warfare 3 to Discourage Campers

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When it came time start developing the multiplayer maps in Modern Warfare 3, Infinity Ward and Sledgehammer looked at maps contained in previous Call of Duty offerings in order to determine not only what made them fun, but how to implement more verticality and flow. Speaking during a round table at Call of Duty XP, MW3 producer Mark Rubin said one of the main goals with the multiplayer, was to make sure the flow was implemented properly, which would encourage players to keep moving and discourage camping.

“One of the things when we started Modern Warfare 2, was we wanted to introduce – for instance this is just one of many aspects – more verticality in the gameplay,” said Rubin.

“So what happens from a player perspective, is, let’s say I am coming down a hallway or a path: normally I would come to a point and I need to look left, straight or right. In Modern Warfare 2 there were a lot more points that you had to pay attention to, which meant staying alive was much harder. There was more to have to worry about.

“When we looked at that with MW3, we decided that we wanted to get the cool part of verticality and the cool kind of engagements, but we didin’t want to make it so complicated that anywhere you ran you were under fire or that there was danger from every single point. We wanted to have a really good flow to match, and I think that is something CoD4 had nailed really well. I think Crash is still considered one of the best multiplayer maps in any FPS. It has good flow, so our designers spent a lot of time going back to the old Call of Duty maps and other older games to look at the great maps from other games.

“We wanted to determine what is it about the flow that is interesting and fun. If it is too simple, then it is just not interesting. If it is too complex, then it is not as fun.”

Rubin explained that multiplayer maps with good flow make players more comfortable, but another incentive was needed to keep them moving instead of hiding around a blind corner. This is where Kill Confirmed came from, which keeps players moving in order to collect dog tags dropped by bested players.

“Having a map with good flow makes you feel comfortable moving through the map,” he said. “If the flow is not good, people won’t move as much because they are paranoid of getting shot. So, having a good flow is one thing, the other thing is to try not to put – well, you always put these points in because it is impossible to test as much as the public will on day one, honestly when the game ships, during the first 10 minutes you will have more test time on the game than we have in the entire two years of development because of the numbers.

“What it comes down to is trying not to put in places that are cheap. But that is always a problem, and we always have a concern about that.”

Group dynamics in Kill Confirmed

The developers also wanted to reward players differently in MW3, and encourage them to do more than just KDR, which is where one of the ideas for Kill Confirmed came from.

“Things like objectives helping your killstreaks, and more game modes, like Kill Confirmed for instance,” said Rubin. “It’s sort of a Team Deathmatch alternative. It really promotes people moving around and the same kind of fun gameplay that TDM is, but with a twist of having to collect all those tags and keeping you moving and fluid.”

Rubin explained that when players are participating the in the Kill Confirmed mode, different dynamics appear between players where groups start moving together, and different player types appear as well.

“Rushers – the guys who run in and try to grab tags and try to get some kills are just one type,” he said. “You’ll also have these guys in the back covering those guys, and people using tags as bait. You’ll see the tag right there to go pick up, but, you know there’s a guy coming using it as bait.

“So, there’s a lot of interesting dynamics that appear out of that, so it’s not about just making the map itself different, but making the gameplay around the map different to support a more variety of gameplay instead of camping and stuff.”

Modern Warfare 3, a joint effort between Infinity Ward and Sledgehammer, is out on PC, PS3, and Xbox 360 November 8. Treyarch is handling the Wii version.

http://www.vg247.com/2011/09/09/multiplayer-maps-in-mw3-to-discourage-camping-have-more-verticality/

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"Modern Warfare 3 to Discourage Campers" :: Login/Create an Account :: 64 comments

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XxGummibearxXPosted:

MW3 FTW!!

VEVOPosted:

BO developers said the same exact thing. And that game is camper heaven. It might SLIGHTLY deter them but there WILL be campers.

vietlegend81Posted:

Well everyone camps. Like just standing in one spot if camping. I only camp when i'm close to a killstreak and i don't want to die so I just wait to people to come so i can kill them so i don't have to risk dying.

BlackwolfrunninPosted:

there needs to be an inspirational book called, "Everybody Camps." there are a few types of camping. the people hiding in corners, behind barriers, at the end of narrow hallways, or at the tops of stairs are the type people hate most because it takes to long to kill them. most of these campers camp because they don't have the skills to compete with real gamers. the people who hold off an objective or are ok but people still tend to rage and call them campers because nobody likes to get killed. that's why you'll often hear spawn rushers complain about "campers" because they rush before the enemy team can leave their spawn. camping also varies by the map and/or game type. Hardcore Free For All was a failure in black ops because it combined the most camped game mode with the most camped game type. if you've ever played it, you know what i'm talking about.

KiiLERPosted:

marcusmonsoon
birdmann
TTG_KiiLER
keegansball I am just going to say this once, most of the people who post on here saying " camping is for noobs" or other things like taht, are just hypocrits, about 99% of people camp or have camped before so you saying that you hate campers you are just dumb so quit complaining about campers its going to happen whether you want it to or not so just deal with it and dont comp
lain.


i am that 1% that hasnt camped b4.



Shut up.... There is not a single person who has never camped. GTFO. you're probably 12 and like to sit in the spawn or a building with your one man army and noob tube with claymores.



Shut up... There is m
Come on, please be mature. There's no need to get over-aggresive to try and prove something. Lastly, what are you basing your assertions on? Thin air?


JEEEZ PERIOD MUCH!???

-MSR-Posted:

what really bugs me the most is when im in a building covering nearly half the map, and someone says im camping....
it's called crowd control.
Camping is when you sit in ONE corner (or somewhere) and just aim at a specific spot.
sniping being the one acception

marcusmonsoonPosted:

birdmann
TTG_KiiLER
keegansball I am just going to say this once, most of the people who post on here saying " camping is for noobs" or other things like taht, are just hypocrits, about 99% of people camp or have camped before so you saying that you hate campers you are just dumb so quit complaining about campers its going to happen whether you want it to or not so just deal with it and dont comp
lain.


i am that 1% that hasnt camped b4.



Shut up.... There is not a single person who has never camped. GTFO. you're probably 12 and like to sit in the spawn or a building with your one man army and noob tube with claymores.



Shut up... There is m
Come on, please be mature. There's no need to get over-aggresive to try and prove something. Lastly, what are you basing your assertions on? Thin air?

birdmannPosted:

TTG_KiiLER
keegansball I am just going to say this once, most of the people who post on here saying " camping is for noobs" or other things like taht, are just hypocrits, about 99% of people camp or have camped before so you saying that you hate campers you are just dumb so quit complaining about campers its going to happen whether you want it to or not so just deal with it and dont comp
lain.


i am that 1% that hasnt camped b4.



Shut up.... There is not a single person who has never camped. GTFO. you're probably 12 and like to sit in the spawn or a building with your one man army and noob tube with claymores.



Shut up... There is m

TreyarchedPosted:

LukeWeese why dont killstreaks only count if you get a kill every 5 seconds or something... that way if you camp in one spot then your not going to get a bunch of kills in a short amount of time.

so for example you get a kill and 4 seconds later another = 2 kill streak but if you get a kill and get another 6 seconds later then no killstreak.

or for example you get a few kills real quick and then you have five seconds from your last kill to get another or your streak stops.

just an idea...


and a horrible idea
that would promote spawn traping
a kill is a kill doenst matter how long it takes you.

SundownPosted:

This Looks Like It Will Turn Out Good, Having Flo To The Maps ;]