Dead Island Devs Push Back DLC, Refocus Energy on Bug Squashing

4.6
Dead Island's expansion packs, both announced and not, may be hitting later than planned as developers refocus their energy on fixing the game, Deep Silver tells Kotaku.

"Right now the Dead Island development team's priority is working on fixes and updates across all platforms so that we can take care of all of the fans who have been so supportive of our game," a spokesperson said "There is some awesome DLC content planned for Dead Island, but first we have to put all our focus on the base game experience."

Techland released a new version of the computer game and a patch last week to deal with some pretty serious issues. Earlier this week the developer released a patch for the Xbox 360 version of the game. The team is currently working on a PS3 patch. All three patches are meant to fix multiplayer connectivity issues, autosave issues, and a bunch of other minor problems.

The team doesn't have a firm release date for the PS3 patch, but are working to get it done as soon as possible, we were told.

While Dead Island has some major, teeth-gnashing bugs, some of the oddities people run into seem to be more along the lines of the craziness occasionally spotted in Kotaku fave Red Dead Redemption. Personally, I love the game. I'll be writing up my review this week.

http://kotaku.com/5840562/

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"Dead Island Devs Push Back DLC, Refocus Energy on Bug Squashing" :: Login/Create an Account :: 6 comments

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TheBrownGuyPosted:

Awwww man I want DLC

vJGvPosted:

'Bug squashing', I see what you did there ^_^

theartftwPosted:

It sucks to see the arena getting pushed back but they defiantly have some major bugs to fix. First playthrough and I had two NPC glitches that almost stopped me from being able to progress.

xENTERxSHIKARIxPosted:

Oasis
PrinceMystery I agree that they should focus on "squashing" all the bug from the base experience first rather than release DLC. We all know that there will be more bug for them to fix with the launch of the DLC so by fixing the base experience first they can quickly fix the bugs that arise in the DLC.

What I don't agree with is the amount of bug the game had on launch. The game was in development for 4 years before launch. That was plenty of enough to time squash the bugs that arose in the multiplayer aspect of the game and many of the autosave issues.

One of the things that really ticked me off that has since been patched was the glitch during certain missions where the game would not map your directions. Hence making the missions near impossible to complete.

All in all this game has been one of my favorites this year.


Pretty slow year for you then? lol jkjk.

DI is all right, but yeah 4 years in dev you'd think most of these issues would have been spotted earlier...apparently not.


yeah but there was no beta so its harder for them to fix bugs.

Its hard to fix all the bugs when only about 20 people test it compared to the 1 million that bought it

OasisPosted:

PrinceMystery I agree that they should focus on "squashing" all the bug from the base experience first rather than release DLC. We all know that there will be more bug for them to fix with the launch of the DLC so by fixing the base experience first they can quickly fix the bugs that arise in the DLC.

What I don't agree with is the amount of bug the game had on launch. The game was in development for 4 years before launch. That was plenty of enough to time squash the bugs that arose in the multiplayer aspect of the game and many of the autosave issues.

One of the things that really ticked me off that has since been patched was the glitch during certain missions where the game would not map your directions. Hence making the missions near impossible to complete.

All in all this game has been one of my favorites this year.


Pretty slow year for you then? lol jkjk.

DI is all right, but yeah 4 years in dev you'd think most of these issues would have been spotted earlier...apparently not.

PrinceMysteryPosted:

I agree that they should focus on "squashing" all the bug from the base experience first rather than release DLC. We all know that there will be more bug for them to fix with the launch of the DLC so by fixing the base experience first they can quickly fix the bugs that arise in the DLC.

What I don't agree with is the amount of bug the game had on launch. The game was in development for 4 years before launch. That was plenty of enough to time squash the bugs that arose in the multiplayer aspect of the game and many of the autosave issues.

One of the things that really ticked me off that has since been patched was the glitch during certain missions where the game would not map your directions. Hence making the missions near impossible to complete.

All in all this game has been one of my favorites this year.