From Mick Gordon’s Youtube channel, the Doom Eternal composer talks in-depth about the game’s music. In the video below, which is just over two hours, Gordon touches on the recording process, how these small tracks trigger depending on your gameplay, and the direction he took with the music for the sequel. He even shares tidbits that did not make it into the game.
There are a few bits of information I found interesting, although they seem a bit obvious once Gordon begins talking about his approach. It is fascinating how each “song” is broken into parts, each representing the current state the player is in. There are multiple tracks for fights and exploration, and the game melds them together to form natural transitions between the two.
Gordon’s approach to the Doom Eternal music is also surprising, and pretty hilarious. Initially, id Software wanted the music to be “bigger and badder, and louder and more aggressive and more proper in your face.” Gordon’s first attempt to bring that pitch to life with a track that clocks in at 264 BPM (beats per minute). It’s definitely a banger, but it was concluded that it was too distracting, especially since the game is rather difficult. If you want to listen to it yourself, it begins somewhere near the 42-minute mark.
The Doom Eternal soundtrack is not yet complete. A tweet from Bethesda confirmed it would not be ready for launch but would let everyone know when it is ready; Gordon also states in the video that he is currently working on making those little sections into songs. However, you can still enjoy the heavy metal sounds of the Doom (2016) soundtrack now on Spotify.
The official game soundtrack for DOOM Eternal is not yet complete, so it won't be available on the game's launch of 03.20.20. We’ll let everyone, including those who purchased the CE, know when it’s ready. For more details, please read our full statement: https://t.co/LY9bEFUUnM
— Bethesda (@bethesda) March 11, 2020
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Source: https://www.dualshockers.com/doom-eternal-composer-mick-gordon-livestream/
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