The change for the Team Deathmatch mode was included in the game’s patch nots for the 6.3 Update. Under the Quality of Life section, three changes were included for Team Deathmatch, one of which dealt solely with invincibility.
Update #6.3 has arrived on PC live server!
— PUBG (@PUBG) March 18, 2020
Check out the new Panzerfaust, M249&DBS spawning as ground loot and some rebalances to weapons.
➡️ Full Patchnote : https://t.co/tguGwSDg3M pic.twitter.com/zmXW7LZbd0
That change and the other two can be seen below courtesy of the patch notes:
Quality of Life Improvements
[Team Deathmatch] Added Rich Presence to let your Discord and Steam friends know when you’re fragging in TDM
[Team Deathmatch] Invincibility will now be removed instantly when engaging in combat (firing a weapon, throwing grenade etc.)
[Team Deathmatch] Hotkey for player reports is disabled for 1 second after death to prevent accidental activation
The whole invincibility setting only mattered in the Team Deathmatch mode since that mode has frequent respawns as one might expect. The respawns were configured so that players hopefully didn’t spawn in contested areas, but no matter where you respawned, you were granted a brief moment of invincibility to keep you on the battlefield for at least a little while. The only problem with that setting is that it didn’t get disabled when people entered combat.
“Be aware that players won’t respawn when the location is considered contested due to enemies in range!” the patch notes said. “In this case, they will be safely respawned closer to their starting zone. All players will spawn invincible for a brief time to help reduce spawn camping.”
This same update also introduced the Panzerfaust, the game’s first rocket launcher. It was available briefly on test servers, but it’s now gone live with the rest of the patch’s contents.
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Related Forum: Gaming Discussion
Source: https://comicbook.com/gaming/2020/03/21/pubg-update-fixes-team-deathmatch-problem/
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