While it was previously revealed by developers at Ninja Theory that Xbox Series X audio would be handled by bespoke internal hardware, Microsoft has only revealed that the system will have 3D audio capabilities.
However, Microsoft’s Xbox Series X audio solution will indeed be handled by the company’s long-in-development Project Acoustics, spatial audio backend that the company has been perfecting for a decade.
Much like PlayStation 5, the Xbox Series X audio solution will use HRTF to perfectly replicate 3D audio to players. With bespoke custom audio hardware inside the console, developers won’t have to worry about offloading heavy audio processing onto the system’s CPU.
With PlayStation 5’s Tempest Engine audio solution being touted as a killer feature for Sony’s next-generation console, it looks like Microsoft has already broken even.
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