Playstation 5 Tech Demo in UE5 Was Running At 1440p 30 FPS
Eurogamer did an in-depth analysis of the footage and even interviewed Epic Games developers. Vice President of Engineering, Nick Penwarden, said the following.
Interestingly, it does work very well with our dynamic resolution technique as well. So, when GPU load gets high we can lower the screen resolution a bit, and then we can adapt to that. In the demo, we actually did use dynamic resolution, although it ends up rendering at about 1440p most of the time.
The outlet confirmed that ray tracing wasn't part of the PS5 demo. You can read the quote from the end of the piece below.
Hardware accelerated ray tracing will be supported in Unreal Engine 5, for example, but it's not a part of the PS5 tech demo revealed today.
It'll be interesting to see how the Xbox Series X handles Unreal Engine 5, but we're expecting better results than 1440p since Microsoft's console has a 2-3 teraflops advantage over the PS5. However, it's unclear if there's going to be an advantage. While the visuals are spectacular, it would've been nice to see 4K resolution and 60 FPS.
What did you think of the demo? Do you want 60 FPS to be standard? Let us know.
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RyanPosted:
Occasive It's 2020 and games are still being run on 30fps. That's pathetic.
I was disappointed with this also... I can't believe that a lot of the games coming to next gen are sticking with 30FPS when the consoles can handle 120, As Xbox said though it is ultimately the choice of the game DEVS.
Mario350Posted:
kinda figure since it was just a tech demo and all they do is run at 30, plus 1440p on an igpu is still impressive
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