As reflected in the June 10 patch notes, included below, Valve’s targeted six CS:GO maps with changes in the latest update, including – probably to the delight of its fans – Dust 2, whose B site doors have now been flipped. In addition, the A site’s windows have been adjusted upwards a little, allowing players to more easily spot foes lurking in front of them.
Cache has the biggest number of changes, with Valve having “cleaned up several important angles” based on player feedback, replaced cargo container models, other visibility improvements, and more. Train, Mirage, Inferno, and Overpass meanwhile have been given various licks of paint and other visibility and visual adjustments.
As for the new feature, Valve explains ‘Boost Player Contrast’ is a ” special post process filter” – enabled by default – “that applies to stationary characters, creating local contrast so that characters stand out from the background.”
It tweaks visuals a little to increase characters’ contrast against backgrounds and “strengthens edge pixels” from far distances, and adds little touches like a surrounding blur and “contrasting halo” around characters in some scenarios to help them stand out.
Without further ado, here are the latest CS:GO patch notes (via Valve):
GAMEPLAY
Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.
AGENTS
Adjusted some agent textures for improved visibility.
MISC
Adjusted dropped C4 collision geometry.
Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
Added Desert Eagle shell eject event for last bullet fired.
RENDERING
Minor texture streaming optimisations.
MAPS
Overpass:
Removed large ivy-models near bathrooms by A site
Removed thin windows in bathrooms by A site
Removed bicycle by picnic by A long
Brightened up connector tunnel
Brightened up T spawn
Added nice stone trims
Dust2:
Flipped B site doors
Simplified background when looking from B tunnels towards truck in mid
Changed fog start distance from 1000 to 512, changed max density from .2 to .4
Raised windows by A site ramp to make characters stand out more
Mirage:
Removed trash pile at top of mid
Trimmed plant by T spawn, towards apartments
Boosted light in market window
Fixed silent dropdown bug from B site balcony
Changed angle of ladder in ladder-room
Inferno:
Trimmed ivy by CT spawn towards A site arch
Fixed CSM shadow from tower in mid
Train:
Added new train bumper model with flat top
Cache:
Replaced ladder to sniper’s nest with a box
Cleaned up several important angles. (Thanks LangeThorup!)
Added 1v1 Arenas
Replaced cargo containers with new model for improved performance
Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
Fixed unwanted/unintuitive wallbang in Mid Shed
Subtle colour tweaks
Various clipping fixes
Optimisations
Posted:
Related Forum: PC Gaming Forum
Source: https://www.pcgamesn.com/counter-strike-global-offensive/csgo-vfx-changes-update
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