The details themselves come way of developers on the game, Miles Tost and Philipp Weber, who talked about the title at length with German outlet Gamestar. Below, you can check out a quick rundown of every salient new detail shared:
The improvements in level design from The Witcher 3: Wild Hunt to Cyberpunk 2077 is similar to the jump from The Witcher 2 to The Witcher 3.
There won't be as many map icons in Cyberpunk 2077 in order not to overwhelm players who thought The Witcher 3's map was too cluttered with icons.
At least 700 people are working on the game.
There are about 3x as many ways to solve a mission compared to The Witcher 3. For each mission, CD Projekt Red thought about what is the dumbest thing a player could do, and they accounted for it. This includes, for example, stopping to get a burger.
1000s of NPCs will have handmade routines.
No rules when it comes to quest design. Once a quest is finished, the team keeps playing it and playing it until release in order to make sure it's perfect come launch.
Keanu Reeves being in the game was established about a year before the announcement.
Big improvements are currently being made to the melee fight system shown in the most recent trailer.
When inside the "Cyberspace," players can summon fantasy-RPG-like creatures and warriors.
Due to the fact that everything here is coming through translation means it should be all be taken with a grain of salt. After all, sometimes context and important details are lost in the process of translation.
Cyberpunk 2077 is in development for PS4, PS5, Xbox One, Xbox Series X, PC, and Google Stadia. Barring any delay, it will release worldwide on September 17.
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Source: https://comicbook.com/gaming/news/cyberpunk-2077-ps4-ps5-xbox-one-series-x-gameplay-story-details/
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