Before the PlayStation 5 event, a new patent shared how the UI will work and how it will differ from the PlayStation 4. MacLaurin said that the new UI is a “very interesting evolution of the OS… A 100 percent overhaul of the PS4 UI and some very different new concepts. As it’s UI, it’s practical first, but it’s a whole new visual language and a complete rearchitecting of the user interface.”
In talking about the UI, MacLaurin also briefly talked about how PlayStation 5 custom hardware designs will be different than it was with the PlayStation 4. “This hardware is also customizable in ways previous gens weren’t. It’s clear we haven’t heard every detail about the PS5 hardware or software just yet.”
Ever since Sony started talking about the next generation with the WIRED articles, information has started to come outs slowly as they wind down what’s left with the PlayStation 4. First came news and information about the DualSense wireless controller and how they feel will change how players can play and interact with games. There have been numerous patents filed detailing how the PlayStation 5 and how next-generation gaming, in general, is looking to change how we play games. Then, earlier this year, Mark Cerny broke down the technical aspects and objectives that Sony is hoping to achieve with the PlayStation 5 and then we got a first look at what games everyone will be playing. At the end of the event, Sony Interactive Entertainment CEO Jim Ryan said that more information and details will be revealed leading up to the launch later this year.
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