Star Wars: Squadrons Is Not a Live Service Game, Says Director
Speaking with Game Informer, Motive Studios’ Ian Frazier – creative director of Squadrons – said that the developers are taking a very traditional approach to the upcoming game, in that they’re looking to deliver a title that is complete at launch, and not really made as a live service- which seems very contrary to any multiplayer game EA have released in years.
“Our mindset has been very old school,” Frazier said. “We’re trying to say with this game that we have a $40 price point, we want to feel generous to players, and we want it to feel like a complete experience. Like ‘You gave us your $40. Here’s a game that you will love. Thank you.’ That’s it. This isn’t something we are building around a live-service strategy. It’s built around a game that is complete and great in its own right. That’s not to say we will never add anything, I guess we could, but it’s not presented as a live service.”
Of course, the last Star Wars game EA released – Respawn’s Jedi: Fallen Order – was also not a live service title. That, however, was a single playerr-only game, and though Squadrons will have a single player campaign as well, one would think its focus on multiplayer would lead to EA wanting to turn it into an ongoing source of revenue. That not being the case is definitely good news though.
Star Wars: Squadrons is out for the PS4, Xbox One, and PC on October 2.
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Source: https://gamingbolt.com/star-wars-squadrons-is-not-a-live-service-game-says-director
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