There have been some warning signs that Avengers did not do as well as hoped, particularly reports of abysmal player accounts that the developer had to address. We’ve also seen next generation versions of the title and upcoming DLC be pushed back into next year, an ominous sign for a live service game. Now, via Astria Advisory Japan KK’s David Gibson, Square Enix points to the game’s poor performance as the main driving force for a 6.5 Billion Yen loss for their HD Games division (that roughly equates to $62-63 million USD). While Gibson did not go into specifics of the investor’s meeting, he said the implication was that the game only sold about 3 million copies and cost well over the $100 million mark to make. We will have a clearer picture once the full transcript of the briefing is released.
Unfortunately, this isn’t too surprising considering the above mentioned events as well as the total silence about sales from the publisher since its September launch. The real question now is where the game goes from here and can it be revived to become viable again? Only time will tell.
Marvel Avengers- it looks like the total cost of the game is closer to $170m-$190m given they only expenses 70% of cost in the qtr plus marketing costs. Why someone didn’t say stop post the multiplayer beta will remain a mystery . Square are adamant they can make a recovery ....
— David Gibson (@gibbogame) November 7, 2020
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Source: https://gamingbolt.com/marvels-avengers-poor-performance-drives-62-million-loss-for-square-enix
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