The raytracing version of Minecraft is now officially out of beta.
In a post on Nvidia’s blog, Andrew Burnes from the company’s tech marketing team wrote that this edition of Mojang’s blocky blockbuster was out for Windows 10 on the Microsoft Store. What’s more, two new RTX-supported worlds have come to Minecraft, bringing the total to 15.
“You can play all ray tracing worlds and maps on Realms and servers with other gamers using cross-platform Minecraft Bedrock game clients – for example, Minecraft on Nintendo Switch – and everyone can collaborate, build and explore together,” Burnes wrote.
“Minecraft with RTX players will by default see everything enhanced with a special Physically Based Rendering texture pack, which interplays with the ray-traced effects to further enhance your experience. Players on other platforms will see Minecraft’s standard visuals.”
He continued: “The official release of ray tracing and DLSS for Minecraft is the culmination of thousands of hours of work from dozens of engineers at Mojang, Microsoft and NVIDIA. We’re beyond excited to bring ray tracing in the world’s most popular game to millions of GeForce RTX gamers, and cannot wait to see players’ creations.”
Minecraft RTX entered beta back in April. The title had previously been shown off at trade shows and is a showcase of Nvidia’s raytracing tech. The hardware company has been supporting this rendering wizardry for the last two years.
The new PlayStation 5 and Xbox Series X and Series S support this technology to some degree.
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Source: https://www.vg247.com/2020/12/08/minecraft-rtx-new-worlds/
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