Half-Life’s engine could be about to add ray-tracing
As shared by SteamDB founder Pavel Djundik, the latest beta update for Valve’s Artifact includes references to both ray-tracing shaders and Nvidia’s RTX rendering.
Real-time ray tracing is a headline feature of high-end PC graphics cards and next-gen consoles, allowing for realistic reflections similar to that seen in CGI movies.
Source 2 powers Artifact, Dota 2, Dota Underlords and the recently-released VR title Half-Life: Alyx. Since Artifect is a fairly simple card game, it could be considered a viable testbed for demanding ray-tracing tech.
The update could, in theory, open the door for Valve to implement ray-tracing into the Half-Life series and the hugely popular Counter-Strike: Global Offensive.
However, this would require a transfer from the older Source engine and a rework of how lighting works in many of the older games, since the Half-Life games mostly feature static lighting that’s baked into the environments.
Fans already released an unofficial ray-tracing mod for Half-Life 2, as demonstrated in the above Digital Foundry analysis from May 2019.
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Related Forum: PC Gaming Forum
Source: https://www.videogameschronicle.com/news/half-lifes-engine-could-be-about-to-add-ray-tracing/
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