Treyarch Dev Talks CoD Gun Balance and Why It’s Broken

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David Vonderhaar, Lead Gameplay Designer at Treyarch, has recently been talking with fans about a rather touchy subject: gun balance. He also had some very bold things to say regarding the direction Call of Duty seems to be going. He recently asked this question on Twitter: “True or False. Perks/ Proficiencies (like Steady Aim/ Quickdraw/ Kick) interfere with gun balance; get in the way of making game competitive.”

Apparently, Vonderhaar “feels like we could see greater gun diversity & less ‘OP’ weapons, if [he] could reserve those ‘properties’ to be part of the base gun.” He believes that “of course you have OP weapons if you can take any of the guns and make them fire faster, reload faster, be more accurate, and have less kick.” We can assume that an example of this could be the case of recoil-less weapons made even sturdier by proficiencies like kick. Instead, he suggests that “if every gun had the 1 or 2 things it did well and the 1 or 2 things it did poorly, you’d have better gun balance.” One fan asked if he considered the fact that perks and proficiencies might bring diversity to the game, which could level the playing field. Vonderhaar responded, “the guns don’t need Perks to be diverse. They can be diverse. Perks ensure they all have to be similar, so that the Perks don’t OP any one of the properties of the gun.”


Now, considering that proficiencies were introduced by Infinity Ward in Modern Warfare 3, could this be a critique of IW’s way of doing things? Or, perhaps even a critique of the direction Call of Duty has been going in general? It seems to be the case as Vonderhaar later boldly stated, “it’s the wrong way to think about it that’s comes from years of us abusing and conditioning you, perhaps, with crap gun tuning.” This also suggests that Treyarch’s next entry could be something a little different than what we’ve come to expect of the Call of Duty franchise.


Vonderhaar’s (much appreciative) transparency with Call of Duty fans is undoubtedly in preparation for Treyarch’s next title, be it “Iron Wolf” or “Black Ops 2.”


Let us know your thoughts in the comments section below. Do you feel perks and proficiencies can potentially ruin gun balance?

Posted:

Source: http://mp1st.com/2012/01/05/treyarch-dev-talks-cod-gun-balance-and-why-its-broken/

Comments

"Treyarch Dev Talks CoD Gun Balance and Why It’s Broken" :: Login/Create an Account :: 90 comments

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Biggayal9980Posted:

EChondo seriously stop complaining about overpowered guns
if you see other people use them well use them to your advantage too
before they get nerfed.....
i agree

PNYPosted:

seriously stop complaining about overpowered guns
if you see other people use them well use them to your advantage too
before they get nerfed.....

NervicPosted:

pitythefool
Killjoy1 They need to go back to cod 4 style game play. If that game had a FEW more killstreaks and better graphics it would be the best game of all time. Killstreaks are what F-cks up call of duty, they need to be for support not for 20 extra kills. They should take out all killstreaks except for UAV, C-UAV, Care Package, Sentry Gun, Airstrike, Attack heli, Advanced UAV, Remote Sentry, Pave low, Recon drone, AC-130 and EMP. Maybe keep juggernaut.
I still play COD4 the only prob is all the hackers on it on xbox but on ps3 ppl still play it and there aren't any hackers so yeah. Release some new maps n id throw away my mw3

All they need to do for cod 4 is release like 15 new maps and I'd play it again :D. Your idea is meh.. Might as well throw tactical nuke on the list lol.

pitythefoolPosted:

Killjoy1 They need to go back to cod 4 style game play. If that game had a FEW more killstreaks and better graphics it would be the best game of all time. Killstreaks are what F-cks up call of duty, they need to be for support not for 20 extra kills. They should take out all killstreaks except for UAV, C-UAV, Care Package, Sentry Gun, Airstrike, Attack heli, Advanced UAV, Remote Sentry, Pave low, Recon drone, AC-130 and EMP. Maybe keep juggernaut.


All they need to do for cod 4 is release like 15 new maps and I'd play it again :D. Your idea is meh.. Might as well throw tactical nuke on the list lol.

Killjoy1Posted:

They need to go back to cod 4 style game play. If that game had a FEW more killstreaks and better graphics it would be the best game of all time. Killstreaks are what F-cks up call of duty, they need to be for support not for 20 extra kills. They should take out all killstreaks except for UAV, C-UAV, Care Package, Sentry Gun, Airstrike, Attack heli, Advanced UAV, Remote Sentry, Pave low, Recon drone, AC-130 and EMP. Maybe keep juggernaut.

DRoseMVPPosted:

warinvader
DRoseMVP
warinvader If all guns need to be perfectly balanced, why have more than one gun?

Do you even understand what balanced means?


Do you even know how ridiculous it is what is being asked of developers? "OMG THIS GUNS KILLS QUICKER THAN A PEE SHOOTER, NERF IT!" Try getting shot in the chest with a pistol, see how you feel about it being a 50 shot kill. Then try a .50 caliber rifle and thi- oh wait, that won't be possible anymore my bad. Weak guns = slow gameplay. Look at Black Ops lol.


You don't need to make the guns weak to balance them.

EAGamesPosted:

Ver intresting to read

TheBrownGuyPosted:

very interesting.....

System32Posted:

DRoseMVP
warinvader If all guns need to be perfectly balanced, why have more than one gun?

Do you even understand what balanced means?


Do you even know how ridiculous it is what is being asked of developers? "OMG THIS GUNS KILLS QUICKER THAN A PEE SHOOTER, NERF IT!" Try getting shot in the chest with a pistol, see how you feel about it being a 50 shot kill. Then try a .50 caliber rifle and thi- oh wait, that won't be possible anymore my bad. Weak guns = slow gameplay. Look at Black Ops lol.

DRoseMVPPosted:

warinvader If all guns need to be perfectly balanced, why have more than one gun?

Do you even understand what balanced means?