Along with ditching the file size limit, the update makes a few fixes to Portal's authoring tools, including problems with lighting, demo playback, and corrupted text, and makes a handful of optimizations. There are also two new command line options for launching benchmarks at various video quality settings.
It's a relatively small update as these things go, but it's noteworthy nonetheless for the simple fact that Portal 2 is now ten years old—you don't often see developers dropping patches for games of that age. But for some reason, Valve has been putting them out pretty regularly this year, with one in February and two more in March coming before this one. Naturally, that has inspired spots of excited (and, I'm assuming, not-entirely-serious) predictions of a Portal 3 announcement in the offing, or perhaps Portal 2: Episode 1, and even Half-Life 3, because sure, why not?
I don't think that's terribly likely, but the possibility of bigger and better things out of the Portal 2 Workshop (which has already produced some very impressive stuff) is very intriguing. The full patch notes are below.
Fixed custom maps with no lights disabling lighting for the rest of the play session
Fixed Model Viewer and Face Poser not opening
Fixed demo playback for workshop maps
Fixed some text corruption related to UTF-8 conversion in some instances on Linux
Moved the 32-bit Linux binaries into linux32
Misc. rendering and other optimizations
Removed the 100MB workshop level file size limit
Added a +bench_demo [name]command line parameter which will run a demo, and quit after it is finished.
Added a -bench_settings [name] command line parameter to load a cfg/video_bench_{name}.txt file containing settings to load. There are a set of defaults provided, very_high_4k, very_high, high, medium and low.
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Source: https://www.pcgamer.com/uk/portal-2-update-opens-the-door-to-bigger-and-better-level-designs/
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