More specifically, Miyazaki confirmed to IGN as part of a larger interview that there would be a hub area in Elden Ring that is not accessible from the start but eventually opens up. There are six main areas with their own dungeons and bosses, and players will be able to fast travel between them. It is implied that plays will need to uncover the map first before fast travel unlocks, which is fairly typical.
"Yes, fast travel is present," said Miyazaki when asked whether there would be a fast travel system of some sort. "Of course, we do want users to enjoy the aspect of exploration and uncover the map for themselves, but we also wanted to take into account that level of comfort and ease of play. So we have incorporated fast travel for those long distances, yes."
"With ELDEN RING, we have applied all our dark fantasy and action-RPG expertise cultivated throughout the Dark Souls series, in order to create a bold, classical evolution of the genre," Miyazaki stated as part of the announcement when the recent trailer with the release date was revealed. "We've crafted a rich world with a staggering sense of scale, based off of legends written for the game by George R. R. Martin. ELDEN RING is a world full of mystery and peril, ready to be explored and discovered; a drama in which various characters flaunt their own mystique and ulterior motives. We sincerely hope you enjoy experiencing it for yourself."
As noted above, Elden Ring is set to release on January 21, 2022 for the PlayStation 5, PlayStation 5, Xbox Series X|S, Xbox One, and PC via Steam.
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Source: https://comicbook.com/gaming/news/elden-ring-hub-fast-travel/
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