CoD Developer Seeks Balance Between “Quickscopers” and “Hardscopers”
First, a quick definition of terms: A “quickscoper” can be considered someone who fires a high-powered rifle (usually a bolt-action sniper rifle in this case) immediately after acquiring a target using the game’s built-in crosshairs, taking little to almost no time to aim down the the sights of the rifle scope; a risky but efficient maneuver. “Hardscopers” seek targets in the more traditional sense of scanning the battlefield while aimed down the sights of a rifle scope and firing from this scoped state, usually from an advantageous position.
Along with the rise of quickscoping — a technique that caught some attention possibly during the CoD 2 era, but gained commercial popularity during Modern Warfare 2 — came the controversial debate of whether it can be considered a legitimate technique, or does it exploit the mechanics of a first-person shooter, giving an unfair advantage to the user? Call of Duty developers, Treyarch, made conscious effort to keep 2010′s Black Ops free of such “exploitations”, while Infinity Ward’s recent Modern Warfare 3 embraced it with open arms.
In a conversation with Call of Duty fans, Vonderhaar stated, “I’d like to sit down with the worlds best drag & quickscopers and those who despise it and find something directly in the middle.” He continued, “ADS [Aim Down Sight] sway as well as the ADS and hipfire aim assist (ranges) are tunable on a per gun level. Let’s do this.” To get down to specifics, he then proposed, “.4 ADS raise time. No ‘random bullet.’ Limited hip fire aim assist (MW1 was 1000 inches of hip fire aim assist). Thoughts?” He then clarified that “0.4 is the average on a MW1 style sniper.”
Some fans have expressed concern over receiving only a hit marker when achieving a clear shot to the chest in Black Ops. Vonderhaar explained that this is common “when you are used to ‘chest’ being all the same thing.” However, he admits, ”we wanted it to be a precision shot. Upper torso or head but it was probably too confusing in the end.” It “also had to do with penetration settings,” he added. “You can’t hit a guy in the chest without hitting his arms and hands and sometimes gun first,” which may have added to players’ frustrations.
Vonderhaar was also asked if the possibility of removing aim assist was optional, something that many quickscope nay-sayers would argue is the source of their frustration. He replied, “Yes. It’s now possible to remove aim (hip and ads) from a gun. He also admitted, “the gun not shooting straight till 100% scoped in caused a lot of confusion and frustration for snipers.”
To close, Vonderhaar stated these words: “Balance. That place in the middle where everyone is equally pissed off. Thanks for sharing your passion with me. Reading every reply.”
Posted:
Source: http://mp1st.com/2012/02/18/call-of-duty-developer-seeks-balance-between-quickscopers-and-hardscopers/
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Comments
epraiderPosted:
MightyMitchCome_Touch_MeFuzzyFunhole They just need to keep quick-scoping like it was in CoD4. That was the most balanced. And people don't need to be complaining about quick-scoping when "camping" is a bigger problem.
I agree. Camping is more of a pain in my opinion. If somebody wants to quick scope, and get's owned when trying, let them be pissed off. It's their fault for trying to use a bolt action sniper rifle like an idiot.
Camping, on the other hand, is a much bigger problem IMO, that annoys many people.
I don't get why people complain about camping. Noobs have been doing it in every multiplayer game that has ever existed. There's no way to stop it so learn to deal with it.
IMO, the "campers" have been doing it right all along. If you examine real warfare, no one's running around stupidly. And when you're sniping, you should be camping and holding a position, as that's what a sniper does.
MightyMitchPosted:
Come_Touch_MeFuzzyFunhole They just need to keep quick-scoping like it was in CoD4. That was the most balanced. And people don't need to be complaining about quick-scoping when "camping" is a bigger problem.
I agree. Camping is more of a pain in my opinion. If somebody wants to quick scope, and get's owned when trying, let them be pissed off. It's their fault for trying to use a bolt action sniper rifle like an idiot.
Camping, on the other hand, is a much bigger problem IMO, that annoys many people.
I don't get why people complain about camping. Noobs have been doing it in every multiplayer game that has ever existed. There's no way to stop it so learn to deal with it.
MightyMitchPosted:
-lmQuantum- Actually, a correct term of a hardscope is aiming down the scoped sniper for longer than 0.5 seconds. As written by Competitive Sniping Leagues such as Top50EUClans. Or SniperCinemaEU.
All i can say is...Wow.
HurlehPosted:
Just let people quickscope, most of the time people can't even do it well so they might aswell.
StonerzardPosted:
Actually, a correct term of a hardscope is aiming down the scoped sniper for longer than 0.5 seconds. As written by Competitive Sniping Leagues such as Top50EUClans. Or SniperCinemaEU.
Come_Touch_MePosted:
FuzzyFunhole They just need to keep quick-scoping like it was in CoD4. That was the most balanced. And people don't need to be complaining about quick-scoping when "camping" is a bigger problem.
I agree. Camping is more of a pain in my opinion. If somebody wants to quick scope, and get's owned when trying, let them be pissed off. It's their fault for trying to use a bolt action sniper rifle like an idiot.
Camping, on the other hand, is a much bigger problem IMO, that annoys many people.
FuzzyFunholePosted:
They just need to keep quick-scoping like it was in CoD4. That was the most balanced. And people don't need to be complaining about quick-scoping when "camping" is a bigger problem.
TaylorSwiftPosted:
Personally, I do quick scope; but not online. I think that online it shouldn't be allowed, or at least a disadvantage because the user does have an advantage again gunners.
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