Most notably, bot support for numerous maps now includes:
The Slipgate Complex (E1M1)
Castle of the Damned (E1M2)
The House of Chthon (E1M7)
The Elder God Shrine (E4M3)
Shub-Niggurath's Pit (END)
The Edge of Oblivion (HIPDM1)
The Pumping Station (HIP1M1)
Improved bot melee attack, swimming and weapon selection behaviors
Added text dialogues for when bots make kills or get killed
Improved bot handling of elevators
Improved bot navigation on The Abandoned Base (DM3)
General improvements also include faster game saving, hosts are now identified by an icon rather than an outline so colorblind players can more easily distinguish them, and the weapon wheel HUD is no longer cut off when playing local multiplayer.
If you had any issues with how Quake controlled, the dev team has improved analog stick input on controllers, plus added deadzone, aim acceleration, aim exponent and aim smoothing options for controllers.
As for bugs fixes, highlights include:
Turning off friendly fire no longer prevents self-damage
Resolved issue where bots would not grab needed pickups
Bots should now see all triggers and doors as shootable
Bots no longer linger in slime or lava for too long
Removed Bot support on maps that lack waypoints
Resolved issue when sounds would drop and entities disappear or flicker during online play
Disabled GPU culling to improve performance in Dimension of the Machine
Posted:
Related Forum: PC Gaming Forum
Source: https://www.pcgamer.com/uk/quake-remaster-update/
"Quake remaster gets big update expanding bot and mod support" :: Login/Create an Account :: 0 comments